Télécharger OpenTTD v1.3.2 : Transport Tycoon Deluxe

idTitreDateCatégorieTéléchargementsVus
758OpenTTD v1.3.2 : Transport Tycoon Deluxe02/06/13 à 23:05:09Jeux21810873
Fichier : ttd.zip
Taille : 45.063Mo 
Description :

Périphériques :

1 Wiimote Sensor Bar Nunchuck Wii Classic Controller Clavier USB Souris USB Charge les fichiers du SLOT SD en façade, SDHC supporté SD Gecko USB mass storage device
image

OpenTTD est le portage par Extrems du jeu du même nom.
Pour ceux qui ne le connaissent pas, OpenTTD est une ré-implémentation Open Source du jeu de Microprose "Transport Tycoon Deluxe".
En tant que président d'une start-up de transport en 1950, vous avez le choix de construire des rails, des routes, des routes aériennes ou maritime pour étendre votre empire de transport.

1.3.2 (2013-07-27)
(None)

1.3.2-RC2 (2013-07-13)
- Fix: [Admin] End-of-rcon data could not be determined reliably for any rcon command [FS#5643] (r25598, r25588, r25587)
- Fix: [Content] When the server closed the connection, the client would for eternity try to read a packet and never timeout making it impossible to reconnect [FS#5635] (r25597)
- Fix: [Script] Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game [FS#5644] (r25592)
- Fix: [Admin] Ensure that sent and received length of json strings are the same [FS#5646] (r25590, r25589)
- Fix: [Squirrel] Stack overflow did not show an error, due to the stack to throw the error already being full [FS#5320] (r25585)
- Fix: [Script] Documentation implied that XXList::AddItem has a default for value if it isn't filled in [FS#5638] (r25579, r25577)
- Fix: Layouter caused significant slowdown with text heavy windows, cache it to make it manageable (r25574, r25570, r25569, r25567, r25564)
- Fix: Make content list appear faster (r25573)
- Fix: Non-ICU layouter started new lines with the space which triggered the linebreak (r25568)
- Fix: If the next order cannot be resolved, reset the current order property instead of leaving it in an intermediate state [FS#5633] (r25562)
- Fix: [Squirrel] Infinite recursion loop in freeing data via a looping set of references [FS#5568] (r25558)
- Fix: One could build bridges over owned land of another company [FS#5524] (r25557)
- Fix: [Script] Texts from scripts were not validated before they were shown, causing an assertion to trigger [FS#5632] (r25555)
- Fix: Provide a warning when no vehicles are available, and tell what to do in that case [FS#5530] (r25553)
- Fix: Possible reading of uninitialised memory due to undefined execution order (r25551)
- Fix: [Windows] Race condition between two drawing threads could crash OpenTTD [FS#5571] (r25550)
- Fix: ICU returns the width of the visual run as if the trailing space was added (in case a newline was added). This caused the width to be more than the requested width, but it would still be drawn correctly [FS#5626] (r25547)
- Fix: Small memory leaks (r25546)
- Fix: [GS] The checks and validations for setting the extra text in the town window became too stringent [FS#5625] (r25544)

1.3.2-RC1 (2013-06-30)
- Remove: SETX(Y) does not work at all with other than default fonts, so get rid of it (r25454)
- Fix: strndup should not examine strings beyond its upper limit [FS#5621] (r25527)
- Fix: Proper support for Brahmic scripts (e.g. Tamil and Thai) [FS#5481] (r25526, r25525, r25524, r25514, r25513, r25512, r25511, r25501, r25493, r25485, r25483, r25482, r25481, r25478, r25477, r25476, r25474, r25473, r25472, r25471, r25470, r25469, r25468, r25467, r25466, r25465, r25463, r25462, r25455, r25452, r25451, r25450, r25447, r25446, r25445, r25444, r25443, r25442, r25441, r25440, r25439, r25438, r25437, r25436, r25343, r25157)
- Fix: SDL does not give an event when an application gets mouse focus while going to full screen, so manually force the mouse-is-in-window state [FS#5587] (r25523)
- Fix: [NewGRF] When cargo NewGRF define a multiplier to modify vehicle capacities, use the same multiplier to modify loading speed (r25497, r25479)
- Fix: When addings bits to a (train) station, the train trying to stop there could overshoot the (new) stop location and not stop at all [FS#5553] (r25495)
- Fix: The face of the manager differed on clients when the company was started after the clients joined [FS#5610] (r25491, r25490)
- Fix: Do not send encoded texts to names, but decode them into a plain C string and then pass them on [FS#5613] (r25489, r25488)
- Fix: Do not allow control codes in names of things (signs, vehicles, towns, stations, etc), so they have a known maximum fixed size and are, by definition, the same for everyone (r25487)
- Fix: Missing length validation for town and president names in script APIs (r25486)
- Fix: [OSX] OS X SDK versions >= 10.5 always have a non-const iconv declaration (r25480)
- Fix: Disable the depot-refit button in the order GUI, if the consist is not refittable unless it already has a refit order (r25459, r25458, r25457)
- Fix: When town creation failed, removing remnants of the construction failed on protected houses [FS#5603] (r25429)
- Fix: There were two hotkeys to toggle between 'unload' and 'unload if possible' (r25406)
- Fix: The size of station construction windows could oscillate when resizing the window moved the mouse into the window [FS#5596] (r25395)
- Fix: Restrict renaming engines to the server, just like renaming towns (r25394)
- Fix: Loading only 8 bits into a 16 bit variable could cause endianness problems (r25337)
- Fix: Check for zero width space in translations and fail upon finding them [FS#5589] (r25326)
- Fix: [SDL] Keyboard input stopped working after fullscreen toggle [FS#5580] (r25318)
- Fix: Proper size-estimation for numbers with n digits, i.e. not assume a particular number is the widest [FS#5562] (r25314, r25313)
- Fix: Do not focus the editbox in the NewGRF window, if there is no editbox visible (r25307)
- Fix: Game Script APIs that execute a DoCommand were returning the same result as in TestMode during world generation [FS#5561] (r25305)
- Fix: Build railway fences next to objects, even if they are owned by the same company [FS#5565] (r25302)
- Fix: gcc4.6 removed -mno-cygwin option (r25266)

Version 1.3.1 (2013-06-01)
- Fix: When overbuilding a reserved track with a non-track station tile, that tile would remain reserved and eventually trigger a crash upon removal [FS#5540] (r25251)

Version 1.3.1-RC1 (2013-05-17)
- Feature: Translations of baseset descriptions via language files (r25209, r25205)
- Feature: Faroese and Scottish Gaelic translations (r25198, r25176)
- Feature: Plural form to be used by Scottish Gaelic (1,11; 2,12; 3..10, 13..19; other) (r25078)
- Change: [strgen] Allow any number of colour codes in translations (r25193, r25192, r25191)
- Change: [Win32] MSVC 2010 comes with stdint.h (r25128)
- Change: Be slightly more lenient with trying to detect a subversion repository in case someone has a sparse tags checkout. In that case the .svn folder misses from the $ROOT_DIR because it is in the $ROOT_DIR/.. (i.e. tags) folder (r25107)
- Fix: 'No station' error was given, even when there was a station that way occupied or not yours [FS#5546] (r25243)
- Fix: Crash when AI is executing a command as it is bankrupted (removed from the game) [FS#5547] (r25236)
- Fix: Give bridges owned by noone (from bankrupt companies) to the first company which replaces the bridge. Everyone could have removed/rebuild the bridge anyway [FS#5541] (r25231, r25227)
- Fix: [NewGRF] Revise when vehicle running sound effects 04, 07 and 08 are played; in depot or tunnel, or when crashed or stopped: No sound. Braking: Effect 08 instead of 07 [FS#5538] (r25226)
- Fix: [NewGRF] Play vehicle sound effect also for planes (r25225)
- Fix: [NewGRF] cur_speed is only valid for the front engine, so make other engines in the consist use the speed of the front [FS#5534] (r25224)
- Fix: [NewGRF] Make tick_counters work the same for vehicles (r25223, r25222)
- Fix: [NewGRF] IsCompatibleTrainStationTile() is not a symmetric function. Clarify the parameters and fix the cases were they were swapped (r25221)
- Fix: Consider map border as water with repsect to river/canal continuation (r25220)
- Fix: [Script] Clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings, and introduce GetTerrainType for the cases where IsDesertTile/IsSnowTile do not work [FS#5537] (r25213)
- Fix: The level crossing sound is an ambient sound and not a new year sound (r25200)
- Fix: Original train and road vehicle acceleration did no longer respect bridge speed limits [FS#5523] (r25167)
- Fix: [Win32] Do not statically link to SHGetFolderPath as it may not exist, and improve its emulation [FS#5522] (r25155, r25153)
- Fix: [Win32] Do not store invalid paths in the search path list (r25154)
- Fix: Remove stray reservation from savegames affected by FS#5510 et al. upon loading [FS#5520] (r25152)
- Fix: [Script] XXBase::Chance function did not work for large values (>65535) [FS#5517] (r25148)
- Fix: Several typos/inconsistencies in English strings [FS#5496] (r25144, r25143)
- Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams (r25141)
- Fix: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN otherwise parts might remain [FS#5519] (r25140)
- Fix: Editboxes could become too small when resizing windows (r25121)
- Fix: Game script language files did not work, when inside a tar [FS#5509] (r25117, r25114)
- Fix: [NewGRF] Acceleration of NewGRF aircraft was too fast, while acceleration of default aircraft was way too slow (r25115)
- Fix: Pass $LDFLAGS_BUILD to all endian_check compilations (r25108)

Version 1.3.0
Updates for 1.3.0 release.
Exposed 720x480p & 720x576p resolutions.
Resolved packaging issues.

Version 1.2.3
Updates for 1.2.3 release.
Enabled threading support.
Reworked video driver.
Increased disk cache.

Version 1.1.3
- Travail en ligne (Mode Réseau) optimisé.
- Amélioration du pilote vidéo.
- D'autres petits changements.

Version 1.1.2
- GameCube Controller désormais supporté.
- Amélioration des supports clavier & souris.
- RGBX8 hardware palette.
- Prise en charge exceptionnelle personnalisée.

Version 1.1.1
- Quitter le dialogue ramène à l'Homebrew Channel.
- D'autres petits changements.

Version 1.1.0
- Langage par défaut dans les paramètres système.
- Possibilité de chercher & choisir un périphérique.
- Remplacement du SDL Audio par AESND.
- Ajout General MIDI playback utilisant libTiMidity.
- Autorisation du support LZO compression.
- Réparation des crash lors du chargement des sauvegardes du jeu.
- D'autres petites réparations.

Version 1.0.5
- Portage rapide de la SDL Wii.


image




http://www.openttd.org/en/ Site officiel : http://www.openttd.org/en/
http://wiibrew.org/wiki/OpenTTD Site officiel : http://wiibrew.org/wiki/OpenTTD

 
Télécharger Télécharger OpenTTD v1.3.2 : Transport Tycoon Deluxe
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3 commentaires
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^ Déconnecté mamamia
#1, posté le 20/06/13 à 16:10:52
Membre
18 messages
Petit nouveau
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Bonjour à tous,
J' ai un problème avec open ttd, quand je le démarre dans le homebrew chanel, un message d'erreur apparaît : "application Wii non valide". J 'ai installé manuellement sur la carte sd puis depuis le homebrew broser pour voir si j'avais fait une erreur, mais ça n'a rien changer. J ai ensuite mis à jour avec la dernière version de pimp my Wii. J ai essayé en installant la dernière version de bootmii en espérant que ça change mais malheureusement non.
Si quelqu'un a une idée, ça me donnerais un sacré coup de pouce car je suis friand de jeux de gestion.
Merci à très vite.
PS3 infos, toutes les news et tutoriaux du hack / jailbreak PS3
^ Déconnecté Attila
#2, posté le 20/06/13 à 18:42:47
Administrateur
23126 messages
Dieu des dieux
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installe plutôt la dernière version du homeberw channel plutôt
^ Déconnecté mamamia
#3, posté le 20/06/13 à 18:49:44
Membre
18 messages
Petit nouveau
star
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Ok je vais tester ça. Merci pour cette réponse rapide.
Ça faisait longtemps que je n'étais pas venu mais attila tu es toujours la pour donner un coup de main.
MERCI !!!!

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