Télécharger GRRLIB v4.3.2

idTitreDateCatégorieTéléchargementsVus
908GRRLIB v4.3.222/11/12 à 21:14:21Programmation355384
Fichier : GRRLIB 4.3.2.zip
Taille : 5.089Mo 
Description :

image


NoNameNo présente GRRLIB, librairie graphique C/C++ pour 2D et 3D, destinée à créer des applications pour Wii. Facile à utiliser et au rendu convenable.

4.3.2
- libpng was updated to version 1.5.12
- zlib was updated to version 1.2.7
- libjpeg was updated to version 8d
- FreeType updated to version 2.4.10
- GRRLIB_ClampVar8 was removed from GRRLIB
- Removed warnings from GRRLIB_LoadBMF

4.3.1
- libpng was updated to version 1.4.4
- FreeType updated to version 2.4.3
- GRRLIB is compatible with libogc 1.8.4

4.3.0
- libpng was updated to version 1.4.2
- libjpeg was updated to version 8b
- zlib was updated to version 1.2.5
- FreeType 2.3.12 support (first support)
- 3D primitive drawing: torus, sphere, cube, cylinder and cone
- Light functions (diffuse, specular, spot) + ambient
- Splitted functions for rotation/translation/scaling 3d object.
- Here is the list a new added samples demo code :
3d_light1 -> Simple Diffuse light sample code
3d_light2 -> Simple Lights and GRRLIB_ObjectViewInv sample
3d_light3 -> A little Specular light sample code
3d_light4 -> Spot Light Sample Code
3D_sample5 -> Simple demo of rotation/translation/scaling 3d object.
ttf -> TrueType Font demo

4.2.0
- First support to 3D functions
- GRRLIB_CompoStart and GRRLIB_CompoEnd for real GX compositing with transparency support
- GRRLIB_Screen2Texture is now fully optimized
- USB_Gecko output facilities
- GRRLIB_Compose was deleted since it was not fully using GX
- GRRLIB_GetColor was deleted, the RGBA macro should be used instead
- Lot of new sample code :
3D_CubedTileDemo (How to use dynamic texturing)
3D_sample1 (A simple rotating flat cube)
3D_sample2 (A simple rotating textured cube)
3D_sample3 (A textured cube and compositing)
3D_sample4 (A complex object rotating)
basic_drawing (How to use some basic GRRLIB functions)
bitmap_fx (Effects ShowRoom)
blending (How to use blending mode)
compositing (A simple compositing how to)
funsin (A gradient sinusoid dancing)
particle (A nice particle sample code)
template (Use this as a basis for your project)
TileDemo (This will show you how to use tiles/tileset and map)
unlimited2d (A faky technic for unlimited sprites)
unlimited3d (Same as above but with 3D)

4.1.1
- Fully compatible with devkitPro release 18 and 19 (code and examples)
- libpng was updated to version 1.2.40
- Support for MS-Windows Bitmap format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit)
- New function called GRRLIB_DrawPart to draw a specific part of a texture
- Extra parameters to GRRLIB_Screen2Texture
- Video is now initialized even without a SD card
- Fixed a problem with scaling images
- Documentation improvement

4.1.0
- Completely new file structure with sub-folders:
Code :
libgrrlib <- 2D graphics library
+-- libfat <- File I/O
+-- libjpeg <- JPEG image processor
+-- libpngu <- Wii wrapper for libpng
+-- libpng <- PNG image processor
+-- libz <- Zip (lossless) compression (for PNG compression)

- Installer for vendor libraries (jpeg, png, pngu)
- Makefile for GRRLIB
- Many (all suitable) functions are now inlined
- Support for the recent changes to libogc
- Alpha compositor function added
- Correct use of pointers (no more struct passing)
- Speed improvement, bug fixing and more...

4.0.0
- Color format changed for ALL GRRLib functions (now its RGBA) to fit to GX_Color format and use GX_Color1u32
- GRRLIB_LoadTexture now Auto Detect PNG or JPEG
- GRRLib introduce a new texture structure (easier to handle texture width, height, etc ...)
- add void GRRLIB_InitTileSet(struct GRRLIB_texImg *tex, unsigned int tilew, unsigned int tileh, unsigned int tilestart);
- GRRLIB_DrawImg recoded for simpler use
- GRRLIB_DrawTile recoded for simpler use
- InitVideo() and GRRLIB_Start() merge into GRRLIB_Init().
- add GRRLIB_PtInRect, GRRLIB_RectInRect and GRRLIB_RectOnRect. (to detect hot zone)
- GRRLIB_GetPixelFromtexImg and GRRLIB_SetPixelTotexImg (to directly read/write in texture)
- GRRLIB_CreateEmptyTexture and GRRLIB_FlushTex
- New Bitmap FX
- add GRRLIB_Exit to free the memory allocated by GRRLIB




http://wiibrew.org/wiki/GRRLIB Site officiel : http://wiibrew.org/wiki/GRRLIB
http://grrlib.santo.fr/wiki/wikka.php?wakka=HomePage Site officiel : http://grrlib.santo.fr/wiki/wikka.php?wakka=HomePage

 
Télécharger Télécharger GRRLIB v4.3.2
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