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Emulateur GameCube / Wii : Dolphin v3.0.911 - NewsEmulateur GameCube / Wii : Dolphin v3.0.911Posté par richardjouir le 23/12/12 à 16:01:42 2951 affichages, 0 commentaire Voici Dolphin, l'émulateur pour pc de GameCube et Wii le plus avancé. Chose étonnante, il fait mieux tourner les jeux officiels que les Homebrew, même si certains marchent aussi dessus. Note: La version fournie est la version Windows 32bits. Si vous voulez la version Linux, Mac OS X ou Windows 64bits, allez voir sur le site officiel. Pour consulter les changements, rendez vous à cette adresse : http://code.google.com/p/dolphin-emu/source/list Version 3.0-911 Changed to non conflicting overload. Version 3.0-910 Function definition was not updated. Version 3.0-909 Uninitialized usage.. or so it thought. Version 3.0-908 Unused variable. Version 3.0-907 Someone changed this to a u32... it's definitely a s32 :) Version 3.0-906 support retina display Version 3.0-905 Fixes swprintf_s issues hopefully. Also fixed an include not using correct caps. According to: http://connect.microsoft.com/VisualStudio/feedback/details/646532 Version 3.0-904 Apply same force to float fix as has already been done for DX11. Version 3.0-903 Fixed stupid bool to int conversion warnings. Version 3.0-902 Warning free SOIL lib. Version 3.0-901 Remove warning about ambigious if/else. Version 3.0-900 Implement select audio backend CLI option. Fixes issue 4920. Version 3.0-899 Added Tools/buildbot-try.sh. See http://code.google.com/p/dolphin-emu/wiki/BuildbotTry for documentation about that feature. Version 3.0-898 Fix a memory leak based on Lioncash's patches. Version 3.0-897 Add support for recording bongos. Version 3.0-896 Merge branch 'rehash-msw-cursor-hide' Version 3.0-887 Add a useful comment to DSP.cpp Version 3.0-886 TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets. That's what would've been done in the next TCB::Load() call, anyway. Fixes issue 5742. Additionally, change efb copies to specify 1 as the number of mipmaps because that makes more sense than anything else. Version 3.0-885 Save secondary list sorting. Allow sorting by platform ascending. Fixes issue 5774. Version 3.0-884 revert changes to banner background color Version 3.0-883 Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956." This reverts commit 884006e4c8f43e7f4e6e67912f19c622b090be98. Version 3.0-882 Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956. Version 3.0-881 (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383. Version 3.0-880 If the HOME environment variable isn't set, fall back on to PWD. Closes 5584. Version 3.0-879 Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e2c. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642. Version 3.0-878 Fix OSX build once again. Apparently OSX needs to get with the times. Version 3.0-877 PixelShaderGen: Drop some useless and potentially buggy code. Thanks to glennrics for noticing. Version 3.0-876 OSX build fix for the unordered_map/hash_map issue. Version 3.0-875 Allow input displays to work without an active movie. Version 3.0-874 Clean up gcc/g++ compiler warnings that have accumulated. Version 3.0-873 Save game list sorting. Fixes issue 5771. Version 3.0-872 Fix OS X 10.6 compatibility. Patch by mathieudel. Version 3.0-871 Fix some warnings. Version 3.0-870 Merge conflict. Fixes issue 5471. Version 3.0-869 Fix a save state crash in some situation. Version 3.0-868 Includes are case sensitive and Common is in the include directories so including the file this way was silly. Version 3.0-867 Fixing wiimote savestate and recording. Version 3.0-866 Making cheats manager resizeable, maximizable, hideable (parentless), higher by default. Version 3.0-865 Fix error message about state undo backup always appearing when no movie is active. Version 3.0-864 VertexShaderManager: Fix redundant shader constant updates. Thanks to konpie for spotting this. Might give a fairly perceivable speedup in the D3D11 backend. Voici une petite vidéo : Site officiel : http://code.google.com/p/dolphin-emu/ Site officiel : http://dolphin-emu.org Télécharger Emulateur GameCube / Wii : Dolphin v3.0.911 Pages: 1 Messages:
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