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Emulateur GameCube / Wii : Dolphin v3.5-185 - NewsEmulateur GameCube / Wii : Dolphin v3.5-185Posté par richardjouir le 11/01/13 à 14:45:04 2617 affichages, 0 commentaire Voici Dolphin, l'émulateur pour pc de GameCube et Wii le plus avancé. Chose étonnante, il fait mieux tourner les jeux officiels que les Homebrew, même si certains marchent aussi dessus. Note: La version fournie est la version Windows 32bits. Si vous voulez la version Linux, Mac OS X ou Windows 64bits, allez voir sur le site officiel. Pour consulter les changements, rendez vous à cette adresse : http://code.google.com/p/dolphin-emu/source/list Version 3.5-185 Redundant line of code in VertexShaderManager::Dirty() Also cleaned it up. Version 3.5-184 Revert "Very tiny cleanup of ChunkFile.h." int/size_t change without updating the rev# caused crash on Dolphin start This reverts commit cf942450e0aec50ce815e086a9dc277b59b18bae. Version 3.5-183 Merge branch 'linux-wiimote-crash-fix' Version 3.5-178 Very tiny cleanup of ChunkFile.h. Also changed the size parameter from DoVoid to size_t. As far as I know, that should never be negative. Also changed the the count parameter of DoArray to size_t, this also should never be negative. Got rid of some typecasts. Version 3.5-177 Automatically set focus on game list window. Fixes issue 5880. Version 3.5-176 Game ini updates for de Blob. Version 3.5-175 Retain scroll position after refreshing game list. Fixes issue 5878. Version 3.5-174 Disable the OpenAL and Pulseaudio audio backends They are currently broken and cause sound issues which are not present in other backends: * OpenAL plays music 2x too fast in Zelda UCode games with HLE * Pulse backend uses a lot of CPU power and slows down emulation significantly Both backends are currently being re-implemented in separate branches of Dolphin, so this should be a temporary removal. Version 3.5-173 FifoPlayer: Support recording texture preloads Version 3.5-172 VideoCommon: Implement proper RGBA8 texture loading from tmem. Version 3.5-171 Video_Software: Implement proper RGBA8 texture loading from tmem. For RGBA8 textures, AR and GB tiles are stored in separate tmem banks. TextureDecoder did not support that previously. Version 3.5-170 Fixed the random static audio that would sometimes occur in DSP HLE and DSP LLE. Version 3.5-169 Change theme selection to wxChoice. Version 3.5-168 Merge branch 'controller-profiles' Version 3.5-163 Resize the KDE theme's "Open" icon from 24x24px to 22x22px to match the rest of the icons. Version 3.5-162 Don't hardcode left-shift to disabe keyboard input on linux. Left-shift can be used for gamepad input now. Fixes issue 4968. Version 3.5-161 Display error messages when failing to compress/decompress games. Fixes issue 4681. Version 3.5-160 Actually export 0-sized files. Fixes issue 5177. Version 3.5-159 Fix an issue where an iterator would become invalidated in TextureCache::ClearRenderTargets() Version 3.5-158 Fix a currently unused unique_lock function. Thanks to Lioncash. Version 3.5-157 Fix incorrect iterator usage in BreakPoints::Clear Version 3.5-156 Merge branch 'master' of https://code.google.com/p/dolphin-emu Version 3.5-155 Clean up FifoPlayerDlg::OnBeginSearch a bit Version 3.5-154 Fix reference to deleted object bug. This should fix channels not loading from sysmenu anymore. Version 3.5-153 Fix a potential memleak in FifoPlayerDlg Version 3.5-152 Add some TODOs. Version 3.5-151 Fix an assert that had been wrong for ages, apparently. Version 3.5-150 PixelShaderGen: Shader uid maintenance Version 3.5-149 Disable color writing when alpha test always fails. Version 3.5-148 Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff Version 3.5-147 Reword a comment about early_ztest a bit. Version 3.5-145 PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing). Version 3.5-144 DX11: Fix a small mistake. Remove some incorrect and/or confusing comments. Fixes issue 5251. Thanks to limburgerite :) Version 3.5-143 X11: Disable OSD hotkeys when the corresponding option is disabled. Version 3.5-142 Fix clearing of render targets. We were skipping every other one. Version 3.5-141 Merge branch 'linux-desktop-file' Version 3.5-138 Disable swapping cmp with instructions potentially raising interrupts Workaround for issue 5864 disabling parts of an optimization in the JIT. This is not the best solution to fix this issue, but at least it does not crash. Version 3.5-137 Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae Version 3.5-136 Fixed the infinite rumble problem caused by r4d6056f14625. Version 3.5-135 Fix some warnings. Changes suggested by nerzhultheking. Version 3.5-134 Added GC Steering Wheel emulation. To set it up, change the Port 1 controller to "Steering Wheel" under the GameCube tab. This will tell the game that you have a force feedback steering wheel connected. In the Gamecube Pad Settings, change the Rumble Motor to "Constant". Configure the controls: Main Stick Left/Right = Steer Left/Right Main Stick Up = Accelerate Main Stick Down = Brake Thanks to ulao for the device communications info. Version 3.5-129 Make sure the null character is not included in the string. Version 3.5-128 Fix the name and description truncation issue in a cleaner way. Version 3.5-127 Remove unused progressive scan option from iso properties, and disable audio settings while a game is running. Version 3.5-126 Fix truncated names and descriptions in the game list on linux. Version 3.5-125 Move widescreen hack to enhancements tab. Version 3.5-124 Save git hash to .dtm header. Version 3.5-123 Last warning for me on Linux. Voici une petite vidéo : Site officiel : http://code.google.com/p/dolphin-emu/ Site officiel : http://dolphin-emu.org Télécharger Emulateur GameCube / Wii : Dolphin v3.5-185 Pages: 1 Messages:
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