|
Emulateur GameCube / Wii : Dolphin v3.5-423 - NewsEmulateur GameCube / Wii : Dolphin v3.5-423Posté par richardjouir le 23/02/13 à 15:23:05 2907 affichages, 0 commentaire Voici Dolphin, l'émulateur pour pc de GameCube et Wii le plus avancé. Chose étonnante, il fait mieux tourner les jeux officiels que les Homebrew, même si certains marchent aussi dessus. Note: La version fournie est la version Windows 32bits. Si vous voulez la version Linux, Mac OS X ou Windows 64bits, allez voir sur le site officiel. Pour consulter les changements, rendez vous à cette adresse : http://code.google.com/p/dolphin-emu/source/list Version 3.5-423 Eliminate artifacts in nobanner.png. Version 3.5-422 Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme. Fixes issue 6023. Version 3.5-421 Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode. Version 3.5-420 Gameini database update. Update/additions of Fifa Street and Open Season (fixes issue 5438). Cleanup of DisableWiimoteSpeaker = 1 (aka Alternate wiimote timing) from the database since it is no longer used. Edit the tales of symphonia projection hack. Version 3.5-419 Fix OSX! Version 3.5-418 Hopefully kill a stupid warning on Windows. Version 3.5-417 Fix my DX11 texture-related failure.. Fixes issue 6026. (probably) Version 3.5-416 Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly. All backend TextureCaches now load level 0 in CreateTexture. This reverts commit 294cb165ba3449cc4fd96eabb5272e2984a58eb8. Version 3.5-415 Don't load level 0 twice for 1-level textures in DX11. Version 3.5-414 Fixed a buffer overflow in the OpenAL buffer. Version 3.5-413 TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs. Version 3.5-412 WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation. Version 3.5-411 Some cleanup of CWII_IPC_HLE_Device_FileIO: The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState. Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now. Version 3.5-410 Removing destination on rename when source isn't present doesn't make sense. IOCTL_RENAME_FILE still might not be totally correct. Fixes issue 5440. Version 3.5-409 Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin. Version 3.5-408 Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time. Version 3.5-407 Fix a memleak. Probably/maybe improve USBGecko performance. Version 3.5-406 Remove the core count from the cpu info OSD message. It was often wrong and not rather important. Version 3.5-405 Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection. Version 3.5-404 Bulk send TCP data to the client with the emulated USB Gecko. Fixes issue 6006. Version 3.5-403 Added the ability to reverse the direction of the force feedback by allowing negative range values. Fixes issue 5981. Version 3.5-402 Changes/cleanup to TextureCache::Load and other mipmap related code. The significant change is what is now line 520 of TextureCacheBase.cpp: ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1) to TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat); Fixes issue 5328. Fixes issue 5461. Version 3.5-401 Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work. Version 3.5-400 Video_Software: Fix ZComploc option breaking stuff. Version 3.5-399 Video_Software: Fix the ZFreeze option doing nothing. Version 3.5-398 Video_Software: Toggable zfreeze and early_z support for testing. Version 3.5-397 Fix header guard and definitions not being set to 1 Version 3.5-396 Add the option to turn on only the EGL interface to use desktop OpenGL with it. Version 3.5-395 Change the ugly "no banner" banner to the sexy "X" from the website. Version 3.5-394 Fix a crash in the FifoPlayer dialog. Version 3.5-393 Use different reply delays for various DI commands. Fixes issue 5983. Version 3.5-392 Revert "[bugfix] DX9::TextureCache: Use max_lod instead of min_lod where necessary." This reverts commit 6c8a22de24e1e374c4357ca653ac584c8a6adfac. Version 3.5-391 Merge branch 'mipmap_fixes'. Version 3.5-383 Fix some potential issues when blending on EFB formats without alpha. Clean up state transition tables. Version 3.5-382 Disable play and record buttons if an iso was selected, but is later deselected. Version 3.5-381 Disable start/play recording buttons when no iso is selected. Version 3.5-380 Only delay DI and fs IPC replies. Fixes issue 5982. Version 3.5-379 Fix compilation with SDL2. (based on a patch from matthewharveys) Fixes issue 5971. Version 3.5-378 "Fix" using SDL from externals. Version 3.5-377 Clean up SDL includes a bit. Maybe fix an SDL2 problem. Version 3.5-376 Number "unknown" axes in OSX rather than call them all "unk". Version 3.5-375 Revert "Only delay DI command replies." Fix "Wii Party" again. This reverts commit fb5b5e8b63cb3484753c75d3e44205b0b8f33a00. Version 3.5-374 Hopefully make wiimote speaker less crappy. Version 3.5-373 Fixed issue 5973. (probably) Version 3.5-372 Merge branch 'more-ipc-hle-hacks' Fixes issue 5972. Version 3.5-369 Make real wiimote speaker not cause massive input delays. Fixes issue 5966. Version 3.5-368 Added a script to copy the OpenAL dll's to the main Dolphin folder on new builds. Version 3.5-367 Merge branch 'ipc-hle-hacks' Thanks skid_au for testing and helping think of the solution! Fixes Issue 4608. Fixes Issue 5050. Fixes Issue 5103. Version 3.5-358 Merge branch 'compiler-warnings' This shouldn't break anything so I will go ahead and merge it. Disc scrubbing is tested and works. There is a minor change to how the data is read by using the File::IOFile::ReadBytes method instead of directly using fread, but the data read is the same. Version 3.5-356 Modify the gettextize script to add the header and dolphin license to the dolphin-emu.pot file. Also update the pot file once more. Version 3.5-355 Merge branch 'translations-update' Version 3.5-351 Gameini database update/additions of Sega Soccer Slam, Tomb Raider Underworld, Zapper, SAMURAI WARRIORS KATANA and Tales of Symphonia projection hack. For Tales of Symphonia the preset projection hack values eliminate double image on characters and unlike the previous ones they don't cause any issues and they work with all graphic backends (the main menu text was missing previously and it didn't work with d3d11). It is not enabled by default though, you will have to manually select it like before. Version 3.5-350 Revert "Toggle full screen when double clicking the render window." This reverts commit de27f0bea9ff541fddfea8a875b15372d6420f8d. Version 3.5-349 Toggle full screen when double clicking the render window. Version 3.5-348 Fix the majority of the compiler warnings unearthed by the addition of the new warning flags. Version 3.5-347 Re-enable a few more warnings. Version 3.5-346 For each of the recently added warning flags check to see if the compiler supports the flag before adding it. Version 3.5-345 Fix some shadowing warnings. Version 3.5-344 Remove this double flush in the idleskipping code. Version 3.5-343 hah, woops. Version 3.5-342 Hey Parlane. Fixed it. Version 3.5-341 I blame Billiard. Version 3.5-340 Fix for the fix that didn't fix. Version 3.5-339 4000 warnings about not supporting a warning... Version 3.5-338 Preset HBeamPos to -1. Fixes NTSC-U N64 VC games. Fixes issue 5950. Version 3.5-337 Enabled more warnings. Get to work! Voici une petite vidéo : Site officiel : http://code.google.com/p/dolphin-emu/ Site officiel : http://dolphin-emu.org Télécharger Emulateur GameCube / Wii : Dolphin v3.5-423 Pages: 1 Messages:
Pages: 1 Ajouter commentaire: Créez un compte ou identifiez vous pour poster un commentaire. Pour votre téléphone, Jailbreak iPhone et Jailbreak iPad. - Hack PS3 - Hacker sa WiiU - Hacker PS Vita - Rage Comics, troll face - Retrouvez chaque jour des image drole sur internet grâce à LOLTube. - Meme Internet |
312 connectés (0 membre, 312 anonymes) | © 2007-2015 Attila |