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Télécharger EasyRPG Player 0.5.3 : Emulateur RPG Maker 2000/2003
Fichier : EasyRPG_Player-0.5.3-Wii.zip Taille : 3.075Mo Description :
Périphériques : EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003. Utilisation : Prenez un jeu RPG Maker 2000/2003, et placez le Player (boot.dol) dans le dossier racine de ce jeu (dossier qui doit contenir un fichier RPG_RT.exe). Cet émulateur ne contient pas de système de recherche de fichier, chaque jeu doit donc avoir son propre boot.dol! Contrôles : : Action avec la WiiMote : Navigation : Annuler : Action / Sélectionner un élément du menu : Afficher/masquer l’affichage du FPS : Annuler : Action avec le contrôleur Classic : Navigation : Action / Sélectionner un élément du menu : Annuler : Annuler Version 0.5.3 Plein de changements à lire ici Version 0.5.2 - Encore plein de changements dont des correctifs critiques, voir ici. Version 0.5.1 Encore plein de changements, a lire ici Version 0.5.0 - Beaucoup de changements comprenant une interface audio toute nouvelle, et des performances améliorées. Je vous invite à lire les changements complets ici. Version 0.4.0 Les changements sont tellement importants que je vous laisse les lire ici : https://easy-rpg.org/blog/2015/12/easyrpg-player-0-4-0-poison-attack/ Version 0.2.2 Shop: Fixed shop's invalid item bug and refresh sell window when opening it (Regression) (#305) Bitmaps: Fixed sprite flashing (Regression) (#300) Pictures: Fixed bitmap rotation (position and initial angle) (#310) Inn: Implemented rest (fade out and fade in) in the inn (#313) Font: Added full Hangul support (#336) Font: Added 125 Traditional Chinese characters (#359) Maps: Implemented Save (Allow/Forbid/As in parent) map property (#293) Maps: Improved tile animation speed (#306) Maps: Regenerate autotiles cache after a new chipset is setup (#313) Messages: Fixed message flags clearing (#313) Messages: Show gold window during inn prompt, skip prompt if price is 0 (#313) Messages: Implemented closing windows animation (#313) Messages: Fixed face not cleared after the event execution ends (#340) Messages: Fixed font color when changing game system graphics (#345) Battle: Added fatigue trigger, fixed hp trigger and cleaned battle_calling to make battle interpreter work (#326) Battle: Fixed the acquisition of battle backgrounds (#304) Events: Improve animation speed (#235) Events: Fix hero facing when triggered (#235) Events: Use the prelock direction for spinning animation like in RPGM (#235) Events: Use middle frame pattern when changing a character's graphic (#235) Events: Update self movements when GetContinueEvents is true and reset move_route_repeated flag when a new move route is forced (#280) Events: Update interpreter after each autostarting event is set up (#280) Events: Stop event processing during transitions (#313) Events: Prevent destruction of parallel interpreters when map is refreshed and that interpreter is currently running (#325) Events: Fix delayed deallocation when there are multiple parallel interpreters (#327) Events: Use the through-bool only for Through mode in movement events (#321) Events: Implement "Transparent" flag for Events (#302) Events: Implement bush depth for character sprites and fix screen center (#326, #361) Menus: Fixed segfault when item ID > max ID in Equip menu (#337) Menus: Don't play menu sound on cancel if menu access is not allowed (#289) Menus: Always draw equipment stats (even when 'empty' item is chosen) (#329) Input: Add Keypad 0 as Cancel button (#301) Audio: MIDI support in OpenAL backend (#308) Performance: Avoid recursive folder mapping when not needed (#326) Building: Build SDL and SDL_mixer from Hg for Windows and Android to fix audio and wave issues (#353) Building: Add code documentation generation option (Doxygen) to Autotools build (#323) Version 0.2.1 Lisez les longs changements ici Version 0.2.0 Changements : https://easy-rpg.org/blog/2014/05/easyrpg-player-0-2-alex/ Version 0.1.2 Fixes for the games Yume Nikki (#115) and Ib (#151) Status scene (#127) (see picture below) Debug scene (#133) (see picture below) More move commands implemented (#124) Problems with picture rotation fixed (#134) Writing non-ascii characters (basicly all non-English characters like äöü or あえい) to files caused corruption. This broke savegame writing and our tool LCF2XML (#135) Incorrect charset rendering when charset has non-default size fixed (#137) Mistakes in the RTP translation table corrected (that one is used to run japanese RPG Maker games with an English RTP and vice versa) (#149) Add screen effects (Tone/Tint and flash). Tone change was already supported for normal pictures but was very slow, the algorithm was replaced with a faster one. (#118, #153) Weather rendering was refactored and is faster now, too. (#118, #153) (see performance notes below) Only for developers: Build system improvements for Unix based systems (#128, #130, #132, #136 and many others) OpenDingux Makefile updated (#144) Performance notes: Tone change and weather rendering are quite demanding and can cause lag on slow systems. I made some tests to approximate the cpu usage. Results: Weather increases CPU usage by 25% (1.25 times more) Tone change by 100% (2 times) Reducing saturation by 300% (4 times) Increasing saturation by 400% (5 times) Calculating the CPU usage for combined effects is left open as an exercise for the reader. Site officiel : http://wiibrew.org/wiki/EasyRPG_Player Site officiel : https://easy-rpg.org/ Les fichiers avec l'extension 7z se décompressent avec winrar ou 7zip. 5 commentaires Pages: 1 Messages:
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