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Télécharger mGBA v0.6.2: Emulateur GBA
Fichier : mGBA-0.6.2-wii.7z Taille : 0.433Mo Description :
mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii. Version 0.6.2 Bugfixes: Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962) 3DS: Fix opening files in directory names with trailing slashes LR35902: Fix watchpoints not reporting new value GB MBC: Fix MBC2 saves (fixes mgba.io/i/954) GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310) GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013) GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912) GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978) GBA: Fix SharkPort saves for EEPROM games GBA Audio: Increase PSG volume (fixes mgba.io/i/932) GBA BIOS: Fix incorrect exit condition in LZ77 GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919) GBA Cheats: Fix slide codes not initializing properly GBA DMA: ROM reads are forced to increment GBA Hardware: RTC accuracy improvements GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902) GBA Memory: Fix copy-on-write memory leak GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840) GBA Savedata: Fix crash when resizing flash GBA Video: Force align 256-color tiles GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921) PSP2: Fix issues causing poor audio Python: Fix package directory Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906) Qt: Fix opening in fullscreen (fixes mgba.io/i/993) Wii: Fix screen tear when unpausing Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988) Misc: 3DS: Scale font based on glyph heights (fixes mgba.io/i/961) GB MBC: Remove erroneous bank 0 wrapping GBA: Improve multiboot image detection PSP2: Use system enter key by default Version 0.6.1 Bugfixes: GB, GBA: Fix crashes when attempting to identify null VFiles GB, GBA: Fix sync to video with frameskip GB, GBA Savedata: Fix savestate-related save overwriting (fixes #834) GB Audio: Fix NRx2 writes while active (fixes #866) GB Core: Fix palette loading when loading a foreign config GB MBC: Pocket Cam memory should be accessible without enabling GB MBC: Fix SRAM sizes 4 and 5 GB MBC: Fix RTC initialization (fixes #825) GB MBC: Fix RTC loading when file size is off GB Memory: Initialize peripheral pointers GB Memory: Prevent accessing empty SRAM (fixes #831) GB Memory: Fix HDMA count starting in mode 0 (fixes #855) GB Memory: Actually load latch time from savestate GB Serialize: Fix deserializing video STAT GB Video: Fix 16-bit screenshots (fixes #826) GB Video: Fix potential hang when ending mode 0 GB Video: Fix read mode when enabling LCD GBA: Reset active region as needed when loading a ROM GBA: Fix keypad IRQs not firing when extra buttons are pressed GBA BIOS: Use core’s VRAM variable instead of renderer’s GBA Cheats: Fix PARv3 multiline blocks (fixes #889) GBA I/O: Fix reading from a few invalid I/O registers (fixes #876) GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes #877) GBA Savedata: Fix size of SRAM saves (fixes #883) GBA Video: Fix broken sprite blending hack (fixes #532) Python: Fix importing .gb or .gba before .core Qt: Fix command line debugger closing second game Qt: Fix LOG argument order Qt: Fix timezone issues with time overrides Qt: Fix sprite export pausing game indefinitely (fixes #841) SDL: Fix potential race condition when pressing keys (fixes #872) Misc: CMake: Fix CPack dependencies for libpng 1.6 GBA: Detect hardware for Pokémon FireRed ROM hacks GBA Cheats: Improve detection of raw cheats Qt: Don’t rebuild library view if style hasn’t changed Qt: Allow overrides to be saved before a game is loaded Qt: Hide mouse immediately when loading SDL: Fix 2.0.5 build on macOS under some circumstances VFS: Make VFile.truncate work growing files on PSV (fixes #885) Version 0.6.0 En court : A library view has been added Translations to Italian, Spanish and German have been added for QT GUI ports (computer ports) Various debugging features Last directory loaded is now saved on the PSVita, Wii and 3DS. That means that if you opened a ROM from ux0:data/mGBA/GBA ROMs. you’ll be in that directory again when you re-open the emulator Various bug fixes to give you a better experience En long : Features Library view Sprite viewer Debugging console Improved memory viewer Memory search Command line ability to override configuration values Add option to allow preloading the entire ROM before running Add option for whether rewinding restores save games Savestates now contain any RTC override data Add option to lock video to integer scaling LR35902: Watchpoints LR35902/GB-Z80 disassembler GB: Tile viewer GB: Video/audio channel enabling/disabling GB: Symbol table support GB MBC: Add MBC1 multicart support GBA: Support printing debug strings from inside a game GBA: Better cheat type autodetection Implement keypad interrupts Configuration of gamepad hats Video log recording for testing and bug reporting Debugger: Segment/bank support Debugger: Execution tracing Partial Python scripting support Qt: German translation (by Lothar Serra Mari) Qt: Spanish translation (by Kevin López) Qt: Italian translation (by theheroGAC) Bugfixes ARM7: Fix MLA/MULL/MLAL timing Core: Fix crash with rewind if savestates shrink Core: Fix interrupting a thread while on the thread (fixes #692) Core: Fix directory sets crashing on close if base isn’t properly detached FFmpeg: Fix overflow and general issues with audio encoding GB: Fix flickering when screen is strobed quickly GB: Fix STAT blocking GB MBC: Fix ROM bank overflows getting set to bank 0 GB MBC: Fix swapping carts not detect new MBC GB Timer: Improve DIV reset behavior GB Timer: Fix DIV batching if TAC changes GB Video: Reset renderer when loading state GBA: Fix multiboot ROM loading GBA: Fix multiboot loading resulting in too small WRAM GBA BIOS: Implement BitUnPack GBA BIOS: Fix ArcTan sign in HLE BIOS GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes #689) GBA BIOS: Fix INT_MIN/-1 crash GBA Hardware: Fix crash if a savestate lies about game hardware GBA I/O: Handle audio registers specially when deserializing GBA Memory: Improve initial skipped BIOS state GBA Savedata: Fix savedata unmasking (fixes #441) GBA Savedata: Update and fix Sharkport importing (fixes #658) GBA Video: Fix wrong palette on 256-color sprites in OBJWIN GBA Video: Don’t update background scanline params in mode 0 (fixes #377) Libretro: Fix saving in GB games (fixes #486) LR35902: Fix core never exiting with certain event patterns LR35902: Fix pc overflowing current region off-by-one LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes #735) OpenGL: Fix some shaders causing offset graphics GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering Qt: Fix timing issues on high refresh rate monitors Qt: Fix linking after some windows have been closed Qt: Fix crash when changing audio settings after a game is closed Qt: Ensure CLI backend is attached when submitting commands (fixes #662) Qt: Disable “New multiplayer window” when MAX_GBAS is reached (fixes #107) Qt: Fix game unpausing after frame advancing and refocusing SDL: Fix game crash check SDL: Fix race condition with audio thread when starting SDL: Fix showing version number Test: Fix crash when loading invalid file Test: Fix crash when fuzzing fails to load a file Test: Don’t rely on core for frames elapsed Test: Fix crash when loading invalid file Test: Fix crash when fuzzing fails to load a file Tools: Fix recurring multiple times over the same library Util: Fix overflow when loading invalid UPS patches Util: Fix highest-fd socket not being returned by SocketAccept Windows: Fix VDir.rewind Miscellaneous All: Add C++ header guards All: Move time.h include to common.h 3DS, PSP2, Wii: Last directory loaded is saved CMake: Add ability to just print version string Core: New, faster event timing subsystem Core: Clean up some thread state checks Core: Add generic checksum function Core: Cores can now have multiple sets of callbacks Core: Restore sleep callback Core: Move rewind diffing to its own thread Core: Ability to enumerate and modify video and audio channels Core: List memory segments in the core Core: Move savestate creation time to extdata Core: Config values can now be hexadecimal Core: Improved threading interrupted detection Debugger: Modularize CLI debugger Debugger: Make building with debugging aspects optional Debugger: Add functions for read- or write-only watchpoints Debugger: Make attaching a backend idempotent Debugger: Add mDebuggerRunFrame convenience function Feature: Move game database from flatfile to SQLite3 Feature: Support ImageMagick 7 Feature: Make -l option explicit FFmpeg: Return false if a file fails to open FFmpeg: Force MP4 files to YUV420P GB: Trust ROM header for number of SRAM banks (fixes #726) GB: Reset with initial state of DIV register GB MBC: New MBC7 implementation GB Audio: Simplify envelope code GB Audio: Improve initial envelope samples GB Audio: Start implementing “zombie” audio (fixes #389) GB Video: Improved video timings GBA: Ignore invalid opcodes used by the Wii U VC emulator GBA, GB: ROM is now unloaded if a patch is applied GBA DMA: Refactor DMA out of memory.c GBA DMA: Move DMAs to using absolute timing GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou) GBA Memory: Support reading/writing POSTFLG GBA Memory: Remove unused prefetch cruft GBA Timer: Improve accuracy of timers GBA Video: Clean up unused timers GBA Video: Allow multiple handles into the same tile cache GBA Video, GB Video: Colors are now fully scaled GBA Video: Optimize when BLD* registers are written frequently OpenGL: Add xBR-lv2 shader Qt: Move last directory setting from qt.ini to config.ini Qt: Improved HiDPI support Qt: Expose configuration directory Qt: Merge “Save” and “OK” buttons in shader options Qt: Automatically load controller profile when plugged in Qt: Rename “Resample video” option to “Bilinear filtering” Qt: Remove audio thread Qt: Remove audio buffer sizing in AudioProcessorQt Qt: Re-enable QtMultimedia on Windows Qt: Make “Mute” able to be bound to a key Qt: Add .gb/.gbc files to the extension list in Info.plist Qt: Relax hard dependency on OpenGL Qt: Better highlight active key in control binding SDL: Remove scancode key input SDL: Automatically map controllers when plugged in Test: Add a basic test suite Util: Add size counting to Table Util: Add 8-bit PNG write support Util: Tune patch-fast extent sizes VFS: Call msync when syncing mapped data VFS: Allow truncating memory chunk VFiles VFS: Fix some minor VFile issues with FILEs VFS: Optimize expanding in-memory files VFS: Add VFileFIFO for operating on circle buffers Version 0.5.2 Bugfixes: All: Fix fullscreen config option being ignored ARM7: PSR mode bits should not get sign extended GB: Fix audio not being deinitialized GB: Fix crash when masking savedata GB: Properly initialize sramRealVf variable GB Audio: Fix serialization of channel 3 and NR52 properties GB Audio: Reset envelope timer when reseting sound channel GB MBC: Fix SRAM dangling pointer with RTC games GB MBC: Fix initializing MBC when no ROM is loaded GB Memory: Fix patching ROM bank 0 GB Memory: Fix starting HDMAs during mode 0 GB Memory: Fix HDMA5 value after DMA completes GB Video: Initialize LCDC in renderer GB Video: Hblank IRQs should mask LYC=LY IRQs GBA: Fix IRQs firing after already being cleared GBA: Only unhalt CPU if appropriate bit is set in IE GBA: Add savegame override for Crash Bandicoot 2 GBA BIOS: Fix MidiKey2Freq BIOS reads GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch GBA Cheats: Fix GameShark ROM patches GBA I/O: Mask off WAITCNT bits that cannot be written GBA Memory: Fix misaligned BIOS reads GBA Memory: Fix VCOUNT being writable GBA Video: Fix out of bounds sprite transforms Libretro: Fix unterminated SET_INPUT_DESCRIPTORS Libretro: Fix disabling BIOS Libretro: Fix Game Boy savestates and audio Qt: Fix changing resolution of software renderer Qt: Fix setting overrides Qt: Fix cut off tiles and alignment issues in tile viewer Qt: Only reset window dimensions when first shown Qt: Fix Qt Multimedia audio driver on big endian Qt: Fix Apply button for key and controller configurations VFS: Fix resizing memory chunks when not needed Windows: Fix Unicode directory handling Misc: GB, GBA: Prevent loading null ROMs GB Audio: Initialize wave RAM to GBC values GB Memory: Reset ROM bank when loading a ROM PSP2: Improved controller rumble Version 0.5.1 Bugfixes: Core: Fix importing save games as read-only FFmpeg: Fix encoding AAC GB: Fix invalid STOP behavior on Game Boy Color GB: Initialize audio properly GB: Properly clear KEY1 bit 0 when switching speeds GB: Properly unload save files when unloading a ROM GB, GBA: Fix emulator hardlocking when halting with IRQs off GB MBC: Fix MBC7 when size is incorrectly specified GB MBC: Fix RTC access when no save file is loaded GB SIO: Don’t auto-clock external shift clock GB Video: Setting LYC=LY during mode 2 should trigger an IRQ GB Video: Fix video frames getting missed when LCDC is off GB Video: Clear screen when LCDC is off GBA Cheats: Fix holding onto pointers that may get invalidated GBA Cheats: Fix key-activated CodeBreaker cheats GBA Cheats: Fix uninitialized memory getting freed when saving GBA Hardware: Improve Game Boy Player rumble behavior GBA Memory: Fix several unused I/O register read values GBA Savedata: Fix loading savestates with 512Mb Flash saves LR35902: Fix events running with the wrong cycle active Qt: Fix “close” button on Overrides view Qt: Fix saving overrides Qt: Fix directory set unloading when replacing the ROM Qt: Fix patch loading Qt: Fix crash when saving an override if a game isn’t loaded Qt: Fix showing default display driver as OpenGL (force 1.x) SDL: Attach rumble in SDL frontend Util: Fix PNG identification on files too small to be a PNG Misc: All: Only update version info if needed All: Split out install locations for Libretro and OpenEmu FFmpeg: Encoding cleanup GB: Reset active region when reloading ROM GB Memory: Initialize RAM pattern for GBC GB Video: Improved video timings Qt: Manage window sizes slightly better Qt: Remember scale option independent of core dimensions Version 0.5.0 Features: Game Boy support Support for encrypted CodeBreaker GBA cheats Emulation of Vast Fame protected GBA carts (taizou) Tile viewer Threaded rendering mode Libretro: Memory map and achievement support (leiradel) GUI: Add UI control remapping GUI: Add fast-forward Wii: 240p support 3DS: Adjustable screen darkening Ability to temporarily load a savegame Load specific files out of archives Automatic BIOS detection Bugfixes: ARM7: Fix decoding of Thumb ADD (variants 5 and 6) Debugger: Fix GDB breakpoints GBA: Fix losing IRQs when CPSR I bit isn’t cleared GBA: Fix filehandle leak with savegames GBA: Timer 0 cannot be count up GBA: Count up timers should not count themselves GBA Memory: Fix mirror on non-overdumped Classic NES games GBA Memory: Fix ldm {pc} GBA Savedata: Fix savedata sync timer GBA Savedata: Only unmap savedata if present GBA Serialize: Savestates now properly store prefetch GBA Video: WIN0/1 take priority over OBJWIN GBA Video: Fix out-of-order OBJWIN PSP2: Fix GPU crash while exiting PSP2: Fix VSync PSP2: Fix accelerometer range PSP2: Actually load screen mode setting PSP2: Fix gyroscope direction PSP2: Delete threads after they return PSP2: Fix mapping/unmapping from not at 0 Qt: Fix bug in software renderer scaling Qt: Fix hanging key press after disabling autofire Qt: Fix being unable to pause manually when using auto-pausing SDL: Fix axes being mapped wrong Util: Fix realloc semantics in utf16to8 Util: Fix inserting too many items into a hash table VFS: Fix uninitialized varaible reading from 7z VFS: Fix reading multiple files from a 7z archive Wii: Fix framelimiting after a slowdown Wii: Fix garbage flash at startup Misc: 3DS: Use blip_add_delta_fast for a small speed improvement 3DS: Allow UTF-16 filenames 3DS: Port to using citro3D 3DS: Use system font for menus 3DS: Attempt to use Core 2 for threads 3DS: Adjustable filering 3DS: 3D banner All: Add QUIET parameter to silence CMake All: Faster memory read/write ARM7: Support forcing Thumb mode via MSR ARM7: Flush prefetch cache when loading CPSR via MSR ARM7: Clean up instruction decoding for future expandability Debugger: Support register and memory writes via GDB stub Debugger: Add software breakpoint support to gdb FFmpeg: Full support for libavcodec 56+ GBA: Better debug logging if event processing breaks GBA Audio: Force audio DMAs to not increment destination GBA BIOS: Use custom ArcTan, not relying on OS GBA Hardware: Clean up dead code in GBP GBA Memory: Optimize stalling behavior GBA Memory: Optimize Load-/StoreMultiple GBA Savedata: Add realistic timing for EEPROM GBA Serialize: Savestates now store if CPU was halted GBA Video: Remove old slow path fallback GBA Video: Optimize sprite drawing GBA Video: Optimize mode 0 rendering GBA Video: Optimize compositing cases slightly GUI: Screenshot dimensions are now passed through GUI: Add back logging GUI: Only reload config if manually saved GUI: Increase scrolling speed OpenGL: Log shader compilation failure OpenGL: Add texSize uniform Qt: Make -g flag work in Qt build Qt: Simplify OpenGL context creation Qt: Thread startup improvements Qt: Make audio channel/video layer options shortcut mappable Qt: Remove some C99isms from C++ code Qt: Remove default autofire mappings Qt: Make reseting when pasued frame-accurate Qt: Rearchitect game closing codepath PSP2: Use system font for menus PSP2: Add rumble for PS TV PSP2: Add fit-to-height screen mode PSP2: Sync files per descriptor PSP2: Allow UTF-8 filenames PSP2: Screenshots are now saved into the Photo Gallery PSP2: Stop underclocking when menuing SDL: Increase default audio buffer size to 1024 samples SDL: More responsive rumble Util: Add Vector GetConstPointer Util: Add rtrim Util: Add endswith VFS: Improve zip file detection Wii: Add pixelated resample filter Windows: Add native VDir support Util: Add PRIz macro for libc versions that don’t support %z Quote : mGBA is a new Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA. Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support. mGBA is licensed under the Mozilla Public License 2.0, and the code can be found on GitHub. Site officiel : http://mgba.io/ Les fichiers avec l'extension 7z se décompressent avec winrar ou 7zip. 1 commentaires Pages: 1 Messages:
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