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Wiiflow 3.0 Alpha (rev417) - NewsWiiflow 3.0 Alpha (rev417)Posté par Attila le 11/10/11 à 03:01:57 10610 affichages, 23 commentaires Wiiflow est un USB/SD Loader pour lire les backups de jeux Wii sur disque dur USB, clé USB ou carte SD ainsi que le formatage WBFS/NTFS/FAT32. L'interface est basé sur un "coverflow" affichant les pochettes des jeux. L'instigateur original du projet wiiflow, Hibernatus, souhaitant prendre du recul par rapport au projet, c'est donc r-win,Miigotu, Hulkhodn et OverjoY qui ont repris la direction du développement de cet USB Loader. Il continue ainsi, avec son équipe, a faire évoluer cet homebrew. Ce n'est donc pas un nouvel homebrew, mais la continuité de l'évolution de Wiiflow. Fonctionnalités- Support des backups Wii sur USB ou SD/SDHC formaté en WBFS/NTFS/FAT32. - Compatibilité quasiment à 100% avec les cIOS d2x, même ceux appelés "IOS Reload". - Mise en cache compréhensible de la liste des jeux, pour permettre une très large liste de de plusieurs milliers de jeux en 2 ou 3 secondes. - Support de thèmes étendu. - Possibilité de jouer le format THP des animations d'intro de chaque jeu. - Traduit complètement dans plus de 22 langues. - Possibilité de définir une image personnalisée pour chaque jeu. - Possibilité de jouer plusieurs fichiers audio incluant le mp3, wad, bns, mod, s3m et ogg. - Support complet de l'émulation de NAND pour les chaines, WiiWare et VC. - Possibilité de rediriger les sauvegardes de jeux Wii vers l'USB à partir des révisions 416. rev 417 *Compile portlibs with devkitPPC r24 and libogc 1.8.8 *Move the stack up 8 bytes and align 32 after bss also, so that .end is always aligned. *Fix finding of the main application in channels, there is not need for a second scan of the app files and checking for a wad header with memcmp if you get the info from the TMD correctly. This eliminates the skip_bootcontent method and all nand games boot the same way. *Add a workaround for custom channels (forwarders) so that they use WII_LaunchTitle instead of the custom appldr. *Fix booting of injected vc. *Align everything going through ioctls and ioctlv for nand emu, to improve cache flushing. *Improve the nand emu mount/dismount and simplify it. *Rename everything WiiTDB to GameTDB, and change to the new URL's. This includes some fixes to the cover downloader and speeds it up ALOT. Instead of 12 url requests for each missing cover, now it will be 2-3 at most. There are also no longer seperate url's for channels and games. Also renamed any wiitdb references in languages and themes to the gametdb counterpart, using the same case as it were before. *Some cleanup of wbfs initialization, removing some unneeded or unused parameters and variables. *Added sdhc.h and sdhc.c from CFG *Added support for playing games from SD with the same file system support as USB. *Added sorting by console type based on the id of the game. Use it by sorting By Game ID and using b+up/down to cycle through the systems. --Some new translations for this: custom=Custom commodore=Commodore 64 neogeo=Neo-Geo nes=Nintendo snes=Super Nintendo mastersystem=Sega Master System genesis=Sega Genesis nintendo64=Nintendo64 turbografx16=TurboGrafx-16 turbografxcd=TurboGrafx-CD wiiware=WiiWare wiichannels=Offical Wii Channels wii=Wii homebrew=Homebrew unknown=Unknown *Lower mem2 priority size to send more shit to MEM2_alloc *Raise mem1 upper limit for the apploader 8 bytes. *Make cheat downloader work for WiiWare and VC *Delete menu 7, forgot last commit *Attempt at fixing case colors, still needs work, also titles may need some work since they seem to not be read form xml or custom_titles.ini sometimes. *Clarify the setting up of low memory in disc.c *Remove the ios parameter from the apploader, Disc_BootPartition, and Disc_WiiBoot. *Make frag truly work for WBFS partitions. *Clean up some includes throughout. *Make all data pointers and parameters for channel launching use u8 * instead of u32 * to get rid of mass casting in pointer math. *A shitload more im sure, need to commit to sync to official SVN. Rev 416 *Update language files and add documented ini files for most settings. *Updated meta.xml with more controls *Updated Some docs. *Removed port selection from the makefile and buildtype.sh *Fixed incorrect title ID for Pokemon Rumble in the channel launcher (thx xFede) *Replaced old cios detection and hashing with a proper implementation. No more brute forcing! Also now only d2x cios will be detected, and reliably. (Based on code from GX by Dimok, thx) *Added a parameter to Config:save to allow unloading of the ini on save. ie: m_cfg.save(true); *Bump version string to 3.0 ALPHA (Big jump, but this deserves a major version bump) *Fix most font issues for themes. *Added sorting by player count and wifi player count for games. *Fixed positioning of the about screen and game synopsis (its ALMOST perfect now) *Moved a vsync in the wait screen. *Fix a crash when switching to channel/nand view before a cache was created. *Made a solid attempt at fixing the green screen on ios reload (hope it works for most of you) *Fix dumps when booting a game DVD. *Add creation of folders when using USB saves option. *Partially fix USB Saves, always works when the game is played form DVD or wbfs, mixed reports when from ntfs/fat32. (folder creation based on code from GX by Dimok, thx) *Fix all blanks in the menus and added some new options. - Rumble is now handled by the setting you have in your wii settings (home menu->controller options->rumble) and no longer is a setting in the ini. - Box mode is now only an ini setting, everyone uses boxmode anyways. *Now delete the playlog on wiiflow launch, playlog is always written on game launch. *Disable_Emu before exitting wiiflow. *Themes changes: -Changed thxfont to text_font in GENERAL -Removed page 7 of the main menu -Removed boxmode and rumble -Moved partition selection to page 1 slot 3 -Added a button to toggle savegame emulation in page 1 slot 4 -Moved async network to page 3 slot 3 -Remove ios selection for games, ini only now, otherwise uses what the game requests with auto_ios -removed disabling of returnto in game settings, ini only. New d2x method isnt detected. Replaced it with toggling save emu for that game. -Only 3 pages in game settings. -Too confusing to list what all buttons were moved, check default.init *Removed title downloader coder, wiitdb is working pretty well and so is reading titles form the game/channel itself. *Fixed titles for nand and games. *Made sorting ignore punctuation. *Option for full emulation in nand and games, and under the id of the game in gameconfig2.ini full_emulation= *Add ability to use a separate folder for usb saves and nand emu. savepath= and savepartition= under GAMES in wiiflow.ini (they default back to the settings for NAND emu if not set) **Im sure I forgot some things, but thx to all the testing and help with documentation from all!** Rev 415 *Fix typo in OverjoY's name in defines.h *Add sorting based on player count and wifi players count, b+up/down switch to the next/previous number of players in those modes. *Fix titles for nand and channels, will always show the full title now without funny characters. *Titles work with or without wiitdb.xml, although headers/channels don't always have a pretty title. *Fix installing from DVD, booting from DVD still broken. *Remove some members from CItem that already exist in dir_discHdr *Add a wchar_t [64] to the dir_discHdr to hold the wchar titles. *move mem2 m_endaddress back down to 0x93000000 and the disc pointer back to there as well. *Other shit I forget, too broke to think. Site officiel : http://code.google.com/p/wiiflow/ Wiki officiel : http://www.wiiflowiki.com/ Télécharger Wiiflow 3.0 Alpha (rev417) Pages: 1 Messages:
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