Wiiflow 3.0 Alpha (rev426/mod r348) - News

Wiiflow 3.0 Alpha (rev426/mod r348)

   
Posté par le 14/05/12 à 18:57:56
2605 affichages, 2 commentaires
 
image

Wiiflow est un USB/SD Loader pour lire les backups de jeux Wii sur disque dur USB, clé USB ou carte SD ainsi que le formatage WBFS/NTFS/FAT32. L'interface est basé sur un "coverflow" affichant les pochettes des jeux.

L'instigateur original du projet wiiflow, Hibernatus, souhaitant prendre du recul par rapport au projet, c'est donc r-win,Miigotu, Hulkhodn et OverjoY qui ont repris la direction du développement de cet USB Loader. Il continue ainsi, avec son équipe, a faire évoluer cet homebrew. Ce n'est donc pas un nouvel homebrew, mais la continuité de l'évolution de Wiiflow.

Fonctionnalités


- Support des backups Wii sur USB ou SD/SDHC formaté en WBFS/NTFS/FAT32.
- Support des backups GameCube si vous avez DML.
- Compatibilité quasiment à 100% avec les cIOS d2x, même ceux appelés "IOS Reload".
- Mise en cache complète de la liste des jeux, pour permettre une très large liste de de plusieurs milliers de jeux en 2 ou 3 secondes.
- Support de thèmes étendu.
- Possibilité de jouer le format THP des animations d'intro de chaque jeu.
- Traduit complètement dans plus de 22 langues.
- Possibilité de définir une image personnalisée pour chaque jeu.
- Possibilité de jouer plusieurs fichiers audio incluant le mp3, wad, bns, mod, s3m et ogg.
- Support complet de l'émulation de NAND pour les chaines, WiiWare et VC.
- Possibilité de rediriger les sauvegardes de jeux Wii vers l'USB à partir des révisions 416.

Voir tous les changements ici.

r348
- replaced wiilight by something better from libprojectM because
its open source and we can modify it as we want, that should fix
the problem that the wii light sometimes did not disable properly ;)

r347
- all free should be safe now :P

r346
- Added GRB ratings.

r345
-big code cleanup, removed all those SAFE_ and SMART_
thingys and replaced it with their proper calls
-fixed some big memory bugs, downloading much covers shouldn't
be a problem anymore, also memory management should work better
-fixed typo in debug print on game boot, also changed some
things in apploader, making it ready to remove linker script
properly, still in but I hope not for long ;)
-modified wiiflow startup and init order a bit

r344
*Removed a stupid piece of code

r343
*Reverted something that was introduced in r341. Nand emulation should now work
again.

r342
-cleaned up code more, set clear priority to alloc in which
memory region

r341
Fixed "Set USB failed: -6" dug.

Fixed bug where user selected IOS is never actually used, because the
configuration file was unloaded before it gets there.

Fixed NAND paths being created with double "/"s. No real effect because they
seem to be automatically reduced to a single "/"

Minor wifi-gecko changes to keep it alive close to the game launch.

r340
-code cleanup and correction, should print more debug messages
than before if problems occur
-replaced most malloc by MEM2_alloc, as well as free and SAFE_FREE
replaced by MEM2_free

r339
- added new options for plugin inis, "displayname", if you
set it in for example the fceugx.ini to "nes" it will display
"nes" instead of "fceugx" in plugins menu

r338
- fixed coverflow being too slow in PAL50 video mode
-commented out a problematic line in code

r337
- added optional startup select source menu. Just set startup_menu=yes under
[GENERAL] in wiiflow.ini. Access it at anytime by pressing '+' while pointing at
the view switch icon.

r336
- compressed udraw.png and udrawR.png
-added Yardape8000 to the thanks list for adding cool things
to wiiflow :)

r335
- Allow wifi-gecko to work close to game launch

r334
*Saves flashed back to real NAND will now be unescaped the D2X cIOS way

NOTE: Wiiflow can not flash game saves back if illegal FAT characters are
escaped out in a different way D2X does. Game saves extracted with Wiiflow are
safe to flash back!

r333
*Added feature to flash game saves on emu NAND back to real NAND
*Added button to extract save from NAND to game config menu
*Added button to flash save to NAND to game config menu
*Fixed some buttons in game config menu
*Cleaned some unused code
*Moved some code to better places

r332
- Moved _initAsyncNetwork so it starts when the program starts. This way wifi-
gecko is connected earlier and you can see the initialization messages.

Moved the following settings to [DEBUG] section, so people know they have
nothing to do with normal wiiflow operation.
sd_write_log
wifi_gecko
wifi_gecko_ip
wifi_gecko_port

r331
- Modified wifi_gecko to use UDP instead of TCP.
Added WifiGeckoReader to the tools directory. It is a windows program used to
read the gecko debug messages over a wifi connection.
Thanks r-win & Dimok

r330
-re-added our good old linker script, for some reason some
games refuse to work without it, and since it doesnt really
make a size diff, we can leave wiiflow this special thing

r329
-fixed changing themes for sure now

r328
-corrected korean.ini encoding (thanks hypersg7 for new file again)

r327
-changed small thing about video cleanup, may fixes codedump
on switching themes

r326
-added korean.ini, thanks hypersg7, cant test ;)
-updated chinese_t.ini (thanks nobody_tw)

r325
-writing DML options now safe into memory, no way that there
an error can occur anymore

r324
- And the rest that should have been committed with r323 ;)

r323
- Fixed NAND emulation stuff:

*Fixed NAND emulation itself
*Fixed creation of nandpath and title.tmd for some games
*Fixed extraction of game saves for some games
*Cleaned up some code for NAND emulation
*Cleaned up some more unused stuff

Todo:

*Cleanup NAND emulation code much more
*Move the last used function in savefile.c to a better place
*Add extraction and flash options to game config menu

r322
-finally removed this ugly __real_memalign from the video.cpp,
looks better now :P

r321
-removed our linker script and changed a few things
about memory usage, please test if everything works fine,
if memory still allocates fine and if memory usage is the
same, if not we can revert it

r320
-updated spanish (again) (thanks glitch)
-updated italian (thanks xfede)

r319
-updated spanish.ini (thanks glitch)


image image



http://code.google.com/p/wiiflow/ Site officiel : http://code.google.com/p/wiiflow/
http://www.wiiflowiki.com/ Wiki officiel : http://www.wiiflowiki.com/
http://gbatemp.net/topic/204106-wiiflow-an-open-source-gui-usb-loader/ Topic officiel US : http://gbatemp.net/topic/204106-wiiflow-an-open-source-gui-usb-loader/
http://code.google.com/p/open-wiiflow-mod/ Site du mod : http://code.google.com/p/open-wiiflow-mod/
télécharger Télécharger Wiiflow 3.0 Alpha (rev426/mod r348)



Pages: 1
Messages:
^ Déconnecté Tetram
#1, posté le 18/05/12 à 09:01:15
Membre
14 messages
Petit nouveau
star
C'est un détail, mais dans la description, vous avez écrit :
"Mise en cache compréhensible", ce qui est une traduction erronée de "comprehensive".
En anglais, comprehensive signifie "complet", "intégral".

C'est en fait "mise en cache complète de la liste,etc..."
LOLTube.fr - Humour image
^ Déconnecté Attila
#2, posté le 18/05/12 à 11:38:12
Administrateur
23126 messages
Dieu des dieux
starstarstarstarstarstar
avatar
merci !

Pages: 1

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