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EasyRPG Player 0.2.2 : Emulateur RPG Maker 2000/2003 - NewsEasyRPG Player 0.2.2 : Emulateur RPG Maker 2000/2003Posté par Attila le 31/01/15 à 15:28:23 5194 affichages, 0 commentaire EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003. Utilisation : Prenez un jeu RPG Maker 2000/2003, et placez le Player (boot.dol) dans le dossier racine de ce jeu (dossier qui doit contenir un fichier RPG_RT.exe). Cet émulateur ne contient pas de système de recherche de fichier, chaque jeu doit donc avoir son propre boot.dol! Version 0.2.2 Shop: Fixed shop's invalid item bug and refresh sell window when opening it (Regression) (#305) Bitmaps: Fixed sprite flashing (Regression) (#300) Pictures: Fixed bitmap rotation (position and initial angle) (#310) Inn: Implemented rest (fade out and fade in) in the inn (#313) Font: Added full Hangul support (#336) Font: Added 125 Traditional Chinese characters (#359) Maps: Implemented Save (Allow/Forbid/As in parent) map property (#293) Maps: Improved tile animation speed (#306) Maps: Regenerate autotiles cache after a new chipset is setup (#313) Messages: Fixed message flags clearing (#313) Messages: Show gold window during inn prompt, skip prompt if price is 0 (#313) Messages: Implemented closing windows animation (#313) Messages: Fixed face not cleared after the event execution ends (#340) Messages: Fixed font color when changing game system graphics (#345) Battle: Added fatigue trigger, fixed hp trigger and cleaned battle_calling to make battle interpreter work (#326) Battle: Fixed the acquisition of battle backgrounds (#304) Events: Improve animation speed (#235) Events: Fix hero facing when triggered (#235) Events: Use the prelock direction for spinning animation like in RPGM (#235) Events: Use middle frame pattern when changing a character's graphic (#235) Events: Update self movements when GetContinueEvents is true and reset move_route_repeated flag when a new move route is forced (#280) Events: Update interpreter after each autostarting event is set up (#280) Events: Stop event processing during transitions (#313) Events: Prevent destruction of parallel interpreters when map is refreshed and that interpreter is currently running (#325) Events: Fix delayed deallocation when there are multiple parallel interpreters (#327) Events: Use the through-bool only for Through mode in movement events (#321) Events: Implement "Transparent" flag for Events (#302) Events: Implement bush depth for character sprites and fix screen center (#326, #361) Menus: Fixed segfault when item ID > max ID in Equip menu (#337) Menus: Don't play menu sound on cancel if menu access is not allowed (#289) Menus: Always draw equipment stats (even when 'empty' item is chosen) (#329) Input: Add Keypad 0 as Cancel button (#301) Audio: MIDI support in OpenAL backend (#308) Performance: Avoid recursive folder mapping when not needed (#326) Building: Build SDL and SDL_mixer from Hg for Windows and Android to fix audio and wave issues (#353) Building: Add code documentation generation option (Doxygen) to Autotools build (#323) Source : http://www.nintendomax.com/viewtopic.php?t=15485&f=54 Site officiel : https://easy-rpg.org/ Télécharger EasyRPG Player 0.2.2 : Emulateur RPG Maker 2000/2003 Pages: 1 Messages:
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