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[MàJ]Nintendont sd/usb v3.319 : Backups GameCube sur SD/USB - News[MàJ]Nintendont sd/usb v3.319 : Backups GameCube sur SD/USBPosté par orwel le 21/02/15 à 10:38:46 10013 affichages, 12 commentaires Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB. Depuis la dernière mise à jour de l'homebrew sur wii-info (v2.284), de très nombreux changements ont été fait, pour rendre nintendon't encore plus stable et compatible avec les jeux GC. Retrouvez la liste des changements ci dessous : Version 2.319 -removed f-zero ax initial overscan so the menus dont look weird when pressing start before title screen -better anti-crash hack for f-zero ax which doesnt require constant value overwriting Version 2.318 -added ReadROM patch when emu memcard is used, fixes issues with multiple reads in games such as mr driller drill land Version 2.317 -fixed a tiny mistake in the read speed code -added the resident evil 4 demo to the arstartdma exception list to fix it Version 2.316 -further worked on the disc read speed emulation, now it (more or less) emulates the disc drive caching which quite alot of games were dependent on, those should now run at a more proper speed again Version 2.315 -added a patch for GXLoadTlut, fixes "rainbow sky" in burnout and possibly more Version 2.314 -some adjustments to the patching system in order to further increase stability Version 2.313 -limited the amount of fake interrupt checks to 120 times a second, this should still give a rather quick overall loading speed and should prevent certain games from creating a read overflow and freezing itself with that Version 2.312 -relocated interrupt and audio streaming registers into mem2 to avoid problems with real memory cards in certain games Version 2.311 -wrote a special arstartdma exception for the last 2 broken games, ghost recon 2 and rainbow six 3, now both should run just fine Version 2.310 -added wait patch for sonic riders so on loading screens the game doesnt try to copy non-loaded files, should fix the game crashing at random file loads Version 2.309 -added a code fix for certain crashes in x-men legends 2 -excluded sonic fighers from the arstartdma list Version 2.308 -added a small disc read delay which should make sure that the read speed is somewhat equal to the original disc drive, this should fix some weird game issues such as suddenly stopping music in kururin squash -added the japanese wind waker demo to the __gxsetvat list -added sonic mega collection and moved sonic gems collection arstartdma exception Version 2.307 -worked more on the code from the previous version to get it more stable overall Version 2.306 -fixed some broken pad rumble code and added a missing pattern -changed up some disc code, it should still work just like before, the only difference is that no actual disc drive needs to be in place to work from sd/usb -added widescreen patch for super monkey ball Version 2.305 -if no extension is plugged into your wiimote it will disconnect automatically after 20 seconds -in the triforce games you now need to hold the test button for 2 seconds in order to enter the test menu Version 2.304 -made HID controllers run without the need to set any options, you can just plug in a hid controller whenever you want and it will automatically be used if a controller config is found, this will work in the nintendont loader and inside the game itself, please note that as of right now only 1 usb device at a time will be used so plugging in multiple controllers will not work -added internal controller configs, if you dont happen to have a fitting controller ini file nintendont should automatically fallback to its internal storage -updated the internal nintendont version to v3 because of all the recent changes Version 2.303 -updated the nintendont kernel to support all the characters in the filenames that the loader supports, this way you cant get sudden error messages about nonexistant files anymore Version 2.302 -fixed some drastic thread bugs in the kernel, this should fix various freezes and startup problems for alot of people -added code to disable WiiConnect24 before running a game, some games got interrupted by it and froze that way, now even with WiiConnect24 enabled the game should run fine -cleaned up and corrected various IOS module usages in the loader so now things should work properly again as they used to in 296 and older -added a small 10 seconds timeout for USB so even slow devices should now be picked up -fixed burned discs on old wiis werent working anymore Version 2.301 -updated the pso patches to now work with all pso1&2 and pso3 pal and ntsc versions even when compressed Version 2.300 -heavy cleanup in the usb code, its now really small compared to before but should still do the same Version 2.299 -silly change in usbstorage.c Version 2.298 -added missing h files -modified HID code the same way USB was modified so it should work again -updated fatfs to the latest v0.11 -made various usb sync changes to hopefully work more stable Version 2.297 -completely rewrote the way nintendont starts, now the kernel is directly loaded on startup meaning there is no more usb reloading, this should increase the usb compatibility by quite a bit -set the usb refresh rate to 2 minutes and 30 seconds -added a patch to mario kart gp2 to disable the red item button so if you go into 1st person it doesnt shoot the item away anymore -added sources for the custom libfat version Version 2.296 -added some security checks for triforce CARD and settings writing -added missing code in ax CARD support which made it impossible for the game to read data if a settings file is in use Version 2.295 -somehow managed to write 2 different numbers for the exact same thing, whoops Version 2.294 -wrote up hacks to allow exiting the test menu in the 4 triforce games -fixed a bug in SIInit which always lead to the test menu booting up twice because of a not cleaned up status -wrote up hacks for ax and vs4 which will allow the game settings you set in the test menu to actually be used ingame, it will even write a file so on the next boot it will remember these settings -set the random hdd read time to 4 minutes instead of 10 seconds, that should still be more than enough time to not spin down -moved the Mario Superstar Baseball arstartdma exception Version 2.293 -activated CARD support in f-zero ax, please note that on saving and loading the screen will be frozen until its finished but you can hear on the audio the game still runs -slighly slimmed down the triforce game data being constantly sent to nintendont to make it more smooth -added a "Free Play" patch to SegaBoot so started triforce games will now use that Version 2.292 -removed the timer patch for virtua striker 4 again cause it seems to produce crashes and instead set the menu timer to about 51 days which seems to work fine and should get rid of crashing Version 2.291 -removed some menu timers in virtua striker 4 -added a proper widescreen patch to virtua striker 4 -reworked the controls code for the 4 triforce games, now the controls are going properly through the devices they should go through which should overall run really well now -slightly modified the anti-crash code for gp1 and gp2, now its possible to enter the test menu of them, please note they both have the same problem as vs4 and ax which makes it impossible to exit the test menu for unknown reasons Version 2.290 -removed menu timers from f-zero ax, thanks dj_skual -removed the rest of the menu timers in gp2 and made them invisible -changed the item and cancel button reading to a non-hacked version in both gp1 and gp2 so button presses wont happen multiple times in a row anymore Version 2.289 -added proper widescreen patches to mario kart gp1 as well as gp2 -removed a few menu timers in mario kart gp1 -fixed the killer7 pal version running too fast Version 2.288 -added widescreen patches to 1080, pikmin and pikmin 2 -patched a few more menu timers in gp2 and also made a few invisible Version 2.287 -added unlimited card uses patch to gp2 Version 2.286 -fixed a drastic bug in triforce code which randomly broke all sorts of commands, this should help out various problems such as JVSIO errors and not working controls -enabled CARD support in both GP1 and GP2 because they now seem to work on a usable level, to save into them you just need to say "no" on continue after racing, just wait a few seconds after that until you exit nintendont Version 2.285 -if memcard emu is disabled skip the gc bios for now because it doesnt work -added a missing EXI call, fixes f-zero ax starting via segaboot if OSReport is disabled -made it possible to press service and test button in triforce games, the test button is Z and the service button is X, please note that as of now there is no way to exit the test menu Site officiel : https://code.google.com/p/nintendon-t/ Télécharger Nintendont sd/usb v3.319 : Backups GameCube sur SD/USB Pages: 1 Messages:
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