[MàJ]Nintendont sd/usb v3.319 : Backups GameCube sur SD/USB - News

[MàJ]Nintendont sd/usb v3.319 : Backups GameCube sur SD/USB

   
Posté par le 21/02/15 à 10:38:46
10008 affichages, 12 commentaires
 
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Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.



Depuis la dernière mise à jour de l'homebrew sur wii-info (v2.284), de très nombreux changements ont été fait, pour rendre nintendon't encore plus stable et compatible avec les jeux GC. Retrouvez la liste des changements ci dessous :

Version 2.319
-removed f-zero ax initial overscan so the menus dont look weird when pressing start before title screen
-better anti-crash hack for f-zero ax which doesnt require constant value overwriting

Version 2.318
-added ReadROM patch when emu memcard is used, fixes issues with multiple reads in games such as mr driller drill land

Version 2.317
-fixed a tiny mistake in the read speed code
-added the resident evil 4 demo to the arstartdma exception list to fix it

Version 2.316
-further worked on the disc read speed emulation, now it (more or less) emulates the disc drive caching which quite alot of games were dependent on, those should now run at a more proper speed again

Version 2.315
-added a patch for GXLoadTlut, fixes "rainbow sky" in burnout and possibly more

Version 2.314
-some adjustments to the patching system in order to further increase stability

Version 2.313
-limited the amount of fake interrupt checks to 120 times a second, this should still give a rather quick overall loading speed and should prevent certain games from creating a read overflow and freezing itself with that

Version 2.312
-relocated interrupt and audio streaming registers into mem2 to avoid problems with real memory cards in certain games

Version 2.311
-wrote a special arstartdma exception for the last 2 broken games, ghost recon 2 and rainbow six 3, now both should run just fine

Version 2.310
-added wait patch for sonic riders so on loading screens the game doesnt try to copy non-loaded files, should fix the game crashing at random file loads

Version 2.309
-added a code fix for certain crashes in x-men legends 2
-excluded sonic fighers from the arstartdma list

Version 2.308
-added a small disc read delay which should make sure that the read speed is somewhat equal to the original disc drive, this should fix some weird game issues such as suddenly stopping music in kururin squash
-added the japanese wind waker demo to the __gxsetvat list
-added sonic mega collection and moved sonic gems collection arstartdma exception

Version 2.307
-worked more on the code from the previous version to get it more stable overall

Version 2.306
-fixed some broken pad rumble code and added a missing pattern
-changed up some disc code, it should still work just like before, the only difference is that no actual disc drive needs to be in place to work from sd/usb
-added widescreen patch for super monkey ball

Version 2.305
-if no extension is plugged into your wiimote it will disconnect automatically after 20 seconds
-in the triforce games you now need to hold the test button for 2 seconds in order to enter the test menu

Version 2.304
-made HID controllers run without the need to set any options, you can just plug in a hid controller whenever you want and it will automatically be used if a controller config is found, this will work in the nintendont loader and inside the game itself, please note that as of right now only 1 usb device at a time will be used so plugging in multiple controllers will not work
-added internal controller configs, if you dont happen to have a fitting controller ini file nintendont should automatically fallback to its internal storage
-updated the internal nintendont version to v3 because of all the recent changes

Version 2.303
-updated the nintendont kernel to support all the characters in the filenames that the loader supports, this way you cant get sudden error messages about nonexistant files anymore

Version 2.302
-fixed some drastic thread bugs in the kernel, this should fix various freezes and startup problems for alot of people
-added code to disable WiiConnect24 before running a game, some games got interrupted by it and froze that way, now even with WiiConnect24 enabled the game should run fine
-cleaned up and corrected various IOS module usages in the loader so now things should work properly again as they used to in 296 and older
-added a small 10 seconds timeout for USB so even slow devices should now be picked up
-fixed burned discs on old wiis werent working anymore

Version 2.301
-updated the pso patches to now work with all pso1&2 and pso3 pal and ntsc versions even when compressed

Version 2.300
-heavy cleanup in the usb code, its now really small compared to before but should still do the same

Version 2.299
-silly change in usbstorage.c

Version 2.298
-added missing h files
-modified HID code the same way USB was modified so it should work again
-updated fatfs to the latest v0.11
-made various usb sync changes to hopefully work more stable

Version 2.297
-completely rewrote the way nintendont starts, now the kernel is directly loaded on startup meaning there is no more usb reloading, this should increase the usb compatibility by quite a bit
-set the usb refresh rate to 2 minutes and 30 seconds
-added a patch to mario kart gp2 to disable the red item button so if you go into 1st person it doesnt shoot the item away anymore
-added sources for the custom libfat version

Version 2.296
-added some security checks for triforce CARD and settings writing
-added missing code in ax CARD support which made it impossible for the game to read data if a settings file is in use

Version 2.295
-somehow managed to write 2 different numbers for the exact same thing, whoops

Version 2.294
-wrote up hacks to allow exiting the test menu in the 4 triforce games
-fixed a bug in SIInit which always lead to the test menu booting up twice because of a not cleaned up status
-wrote up hacks for ax and vs4 which will allow the game settings you set in the test menu to actually be used ingame, it will even write a file so on the next boot it will remember these settings
-set the random hdd read time to 4 minutes instead of 10 seconds, that should still be more than enough time to not spin down
-moved the Mario Superstar Baseball arstartdma exception

Version 2.293
-activated CARD support in f-zero ax, please note that on saving and loading the screen will be frozen until its finished but you can hear on the audio the game still runs
-slighly slimmed down the triforce game data being constantly sent to nintendont to make it more smooth
-added a "Free Play" patch to SegaBoot so started triforce games will now use that

Version 2.292
-removed the timer patch for virtua striker 4 again cause it seems to produce crashes and instead set the menu timer to about 51 days which seems to work fine and should get rid of crashing

Version 2.291
-removed some menu timers in virtua striker 4
-added a proper widescreen patch to virtua striker 4
-reworked the controls code for the 4 triforce games, now the controls are going properly through the devices they should go through which should overall run really well now
-slightly modified the anti-crash code for gp1 and gp2, now its possible to enter the test menu of them, please note they both have the same problem as vs4 and ax which makes it impossible to exit the test menu for unknown reasons

Version 2.290
-removed menu timers from f-zero ax, thanks dj_skual
-removed the rest of the menu timers in gp2 and made them invisible
-changed the item and cancel button reading to a non-hacked version in both gp1 and gp2 so button presses wont happen multiple times in a row anymore

Version 2.289
-added proper widescreen patches to mario kart gp1 as well as gp2
-removed a few menu timers in mario kart gp1
-fixed the killer7 pal version running too fast

Version 2.288
-added widescreen patches to 1080, pikmin and pikmin 2
-patched a few more menu timers in gp2 and also made a few invisible

Version 2.287
-added unlimited card uses patch to gp2

Version 2.286
-fixed a drastic bug in triforce code which randomly broke all sorts of commands, this should help out various problems such as JVSIO errors and not working controls
-enabled CARD support in both GP1 and GP2 because they now seem to work on a usable level, to save into them you just need to say "no" on continue after racing, just wait a few seconds after that until you exit nintendont

Version 2.285
-if memcard emu is disabled skip the gc bios for now because it doesnt work -added a missing EXI call, fixes f-zero ax starting via segaboot if OSReport is disabled
-made it possible to press service and test button in triforce games, the test button is Z and the service button is X, please note that as of now there is no way to exit the test menu


https://code.google.com/p/nintendon-t/ Site officiel : https://code.google.com/p/nintendon-t/
télécharger Télécharger Nintendont sd/usb v3.319 : Backups GameCube sur SD/USB



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^ Déconnecté VinsCool
#1, posté le 21/02/15 à 22:25:44
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Merci pour la mise à jour ::)::

Serait-il possible de mettre le tuto nintendont en première page? Cela simplifierait les choses ::^^::
LOLTube.fr - Humour image
^ Déconnecté orwel
#2, posté le 08/03/15 à 11:46:28
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Dieu des dieux
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Mise à jour en 3.319 ::)::
^ Déconnecté VinsCool
#3, posté le 09/03/15 à 06:03:21
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Super merci!
^ Déconnecté laurent592
#4, posté le 14/03/15 à 11:54:37
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Salut à tous...
Petit souci avec Nintendont lorsque je le lance à partir de USB Loader GX. (Mode Wii de la WiiU)
Je précise tout d'abord que Nintendont et USBLGX sont à jour et que j'utilise pour jouer l'adaptateur de manette gamecube connecté sur le port USB arrière bas. (le HDD étant sur le port arrière haut)

Lorsque je lance un backup gamecube depuis Nintendont en passant par la HBC, tout fonctionne correctement.
Lorsque je tente de lancer un backup depuis USB Loader GX, Nintendont se lance puis freeze sur "Loading Config... Done"

Dès lors, tout se désactive et il faut débrancher l'alim de la Wiiu Pour redémarrer.

J'imagine que le problème vient de la détection HID car si je ne connecte pas mon adaptateur... ça se lance !

Quelqu'un peut il m'aider sur ce sujet ? Comment peut on récupérer la config de Nintendont natif pour la reproduire dans USBLGX ?

Merci d'avance
^ Déconnecté VinsCool
#5, posté le 14/03/15 à 22:01:01
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Salut, le problème viens effectivement du nouveau code HID. Une solution est en développement, du côté de nintendont.

En attendant, essaie cette version non officielle de ABZ:

http://copy.com/vRN3HgFVyk9u7YuB/Public/boot.dol
Fonctionne parfaitement bien pour moi, et supporte une interface avec des themes à télécharger dans l'app nintendont ::^^::
^ Déconnecté laurent592
#6, posté le 15/03/15 à 07:47:23
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Merci pour la réponse VinsCool !
Cependant,je crois que je vais patienter car j'ai (en plus) besoin d'une version modifiée pour prendre en charge les HDD cachés par UStealth. :)

D'ailleurs... en cas ou ça intéresse quelqu'un, vous pouvez la trouver ici :
http://homebrew.svalas.net/nintendont/

Encore merci

Dernière édition le 15/03/15 à 07:47:59 par laurent592.
^ Déconnecté VinsCool
#7, posté le 15/03/15 à 17:41:27
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Salut, Nintendont supporte officiellement Ustealth. Donc le build bot n'est plus nécéssaire :;)::
La version non officielle que j'ai mis en lien supporte aussi Ustealth.
^ Déconnecté Schneitizel
#8, posté le 15/03/15 à 19:34:58
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Qu'est ce que le Ustealth ? :x
^ Déconnecté laurent592
#9, posté le 15/03/15 à 19:39:43
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Petit parleur
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Cool ! bonne nouvelle !
Merci
-----------

USteath est une utilitaire PC qui permet de masquer les partitions de disque dur...

Ordinairement, quand tu connectes un disque "non préparé" par la WiiU (avec un système de fichiers différent), la console va, à chaque démarrage, te proposer de le reformater... un clic sur OUI et c'est le drame... la WiiU ne tenant pas compte des partitions, tout ton disque sera formaté.

Grace à UStealth, le disque est caché... la WiiU ne le voit pas mais les loader oui.
http://www.wiiu-info.fr/forum/eviter-message-de-formatage-de-disque-dur-au-demarrage-de-la-wii-u
^ Déconnecté Schneitizel
#10, posté le 15/03/15 à 19:49:38
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Ha, tres sympa ! Merci beaucoup !
^ Déconnecté VinsCool
#11, posté le 16/03/15 à 05:27:10
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Le problème de l'autoboot a été fixé avec la nouvelle version 3.324 ::)::
PS3 infos, toutes les news et tutoriaux du hack / jailbreak PS3
^ Déconnecté Arceus842
#12, posté le 29/04/15 à 04:20:33
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Petit nouveau
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salut pourriez vous m'aider a utiliser et configurer nintendont sur wiiflow

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