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DML (Dios Mios Lite) r43 : SD Loader GameCube - NewsDML (Dios Mios Lite) r43 : SD Loader GameCubePosté par Attila le 13/02/12 à 23:29:03 5080 affichages, 25 commentaires Crediar, auteur de nombreux outils de la scène Wii, publie DML (Dios Mios Lite). DML est un SD loader GameCube, il permet donc de lire les backups de jeux GC sur carte SD. Celui-ci fonctionne avec ou SANS Sneek. Crediar est maintenant aidé par d'autres personnes pour l'améliorer. Révision 43 - patches the Windwaker Dungeon Map Freeze. Révision 42 mod - same as r42 just with a fix for Paper Mario RPG. Révision 42 -added .gct cheat support, which is enabled by default and can be switched off in global.h -added a new define to let the debugger wait, debugger wait is off by default -made the cbForStateBusy detection code more versatile Note: The .gct file is to be placed at sd:/games/GZLE01/GZLE01.gct . The .gct must not be large than 1840byte, otherwise it will not be used. Révision 41 -added section about games that use audio streaming Révision 40 -added wiki page about game issues. Révision 39 -fixed a small bug that prevented to patch cbForStateBusy on games with .dols or .elf files Révision 38 -added basic(=not working) support for games with .elf files Révision 37 -added a feature to test the speed of the SD card. It is disabled by default and can be enabled via the SPEEDTEST define in global.h Révision 36 -fixed random(!) disc read errors -removed unused code -fixed hook code Note: This "only" fixed the random read errors, there might be games that get read errors due other reasons, like Pokemon Colosseum which writes to the reserved area used by DML. This concludes the deal from the video. Révision 35 -fixed black screen issue Révision 34 -fix for the error from r33 Révision 33 -writing the video mode changes to SRAM -removed the remaining ehci code -added the hack for Ikaruga's audio streaming, which is required with the current audio streaming handling Révision 32 -restored loading retail GC discs with a sd card inserted Révision 31 -restored retail disc support with no sd card inserted -restored DVD-R access with gamecube homebrew -minor code cleanup Révision 30 -removed some old code -updated video mode patch code Révision 29 -video mode fixes for EUR Révision 28 -removed cache system since new patch code is fast enough -fixed video modes Révision 27 -removed zelda-hack which "broke" saving -added a define to switch between real nand and sneek nand build (real nand is default) -added loading of DOLs and real disc support again -changed video mode patching to always set PROG flags (doesn't affect people without PROG cables) Révision 26 -replaced code with my version This version is tested and working! Révision 25 -fixed a bug which always turned off the wii after the first DVDRead Révision 24 -removed old patch code Révision 23 -added DVDInquiryAsync and DVDSeekAbsAsynPrio patches, which fixes fatal disc errors Révision 22 -updated patch code -improved SRAM patching for PAL60 -optimized main.dol/apploader detection code It was a bit tricky to make the changes since my version is quite different, so there could be some problems, which I will of course fix when they arise. Code source : http://code.google.com/p/dios-mios-lite-source-project/ Télécharger DML (Dios Mios Lite) r43 : SD Loader GameCube Pages: 1 Messages:
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