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News(page 31)
Rechercher une news Affichage des news 301 à 310 sur 3490 Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 26 27 28 29 30 31 32 33 34 35 36 ... 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 Posté par richardjouir le le 30/01/13 à 14:51:41 2407 affichages, 0 commentaires dj_skual a publié SaveGame Manager GX, un gestionnaire de sauvegarde basé sur le Savegame Manager 1.5 de Waninkoko, le loader GX et le Wiixplorer. Révision 127 * Added new HBC (LULZ) support * Changed a bit the update process Site officiel : http://code.google.com/p/savegame-manager-gx/ Télécharger SaveGame Manager GX r127 Posté par richardjouir le le 28/01/13 à 14:43:51 2413 affichages, 0 commentaires WiiXplorer de Dimok, est un explorateur de fichier similaire à celui de Windows. Révision 245 - real fix for update function Révision 244 - fixed problem with some devices and mounting USB on startup (big thanks to nibb for doing all the tests) - use same keyboard code for text editor and other on screen keyboard usages - fixed update procedure - added auto scroll to text position if the text pointer is expected to be "under" on screen keyboard - fixed pointer display in none text editor on screen keyboards - language files are now merged with current revision Révision 243 - fix crash when changing on screen keyboard language and the number of keys is different - added new update functionality - added asynchronous application and language functionality - better text offset calculation (text editor pointer position) Révision 242 - complete rework of text editor; on screen keyboard appears for editing when pressing plus button (issue 235) -> TODO: add usb keyboard support - homebrew load now displays progressbar again instead of screen freeze (if load is longer than 500ms) - add setting to disable NAND (ISFS) mount even if its only read only for now (issue 538) - allow big allocations on mem1 again before going to mem2 - add disk interface into a file for simulation of a virtual device with partitions (used only for debugging) - changed thread priority system a bit Révision 241 fixed nand file reading (wonder why nobody noticed that its broken since 2-3 revs) Révision 240 -add check for a device in the usb port to avoid unnecessary wait for mount timeout (requires AHBPROT otherwise it still waits for timeout) -reduce wait time for USB drive to 10 secs Révision 239 fix crash with gamecube controller going into menus Révision 238 -add wait for HDD spinup (should fix problems with HDD under IOS58) -add classic controller/gc pad control for wiimote pointer -add support for returning to new HBC (LULZ) -add setting for wiimote pointer speed on control from classic/nunchuck/gc pad -add ISFS (NAND) delete/rename/write functions but NAND is still mounted as READ ONLY Révision 237 - added threaded download task - added threaded remount of single devices Révision 236 - added compatibility to launch dollz compressed applications - fix channel launching - fix linux build Révision 235 Forwarder V12: - support for drives with sector size > 512 bytes - fixed bug with endless wait for USB initialization -> now 10 secs - fixed compile with devkitPPC r26 and portlibs - compiled with new libogc for better USB compatibility and new filesystem libs Révision 234 work in progress: *fix move files *change config search method *browse for path (settings) done *removed some unneeded headers Révision 233 work in progress: *changed video mode setup *crash fix on start menu + B button *fix copy/move folders *fix partition formatter Révision 232 work in progress: - better complete progress bar handle - better unrar progress handle - fix issue in copy/move to a path Révision 231 libunrar: - better way of handling progress and cancel without changing the lib much Révision 230 work in progress: - DI module for IOS202 - archives extract handle rework (still to fix: progress window) - throbber window - own image load thread for image viewer - image converter - dvd mounting fix Révision 229 libunrar: *adaption to new progress window Révision 228 work in progress: - FTP server - thread handling - separate file load thread for image/pdf viewer - folder creation fix Révision 227 work in progress: - home menu in any place - music player - single file copy fix - no IOS selection limitation Révision 226 more work in progress: - image viewer - pdf viewer - image convert gui - wii movies Révision 225 branches: *add sources for WifiGeckoReader Révision 224 Added libnfs Révision 223 Branches/Libs: *update libpng to 1.5.9 *update libjpeg to 8.0d *update libgd to SVN and make it use interlace on libpng *removed libfreetype2 *reworked makefile on most libs Révision 222 and more wip again Révision 221 more work in progress Révision 220 *more work in progress *lots of internal gui control work *added isfs (nand) filesystem (read only) *compile fix for devkitPPC r24 Révision 219 WIP commit Révision 218 libunrar: *Correct error handler file Révision 217 Change libunrar: *Removed WiiXplorer custom source from the lib (error handler), handling it now in WiiXplorer source code as it is meant to be done. Révision 216 Work in progress commit: Reworking WiiXplorer GUI Core (most of the parts of libwiigui are removed/recoded). Making application more object oriented with signals/slots like most frameworks do. GUI/Application is now on the same thread, the main thread. Orienting the GUI framework to be more like most frameworks (e.g. Qt). Don't bother compiling this revision because most of the things are not working yet! Révision 215 Forwarder and WiiXplorer: *Properly sync video after flush to avoid green flash *Moved argument command line also to mem2 to avoid overwrite of it Révision 214 *Added correct app_booter.bin now (was a wrong one in last revision) (app_booter needs devkitPPC r17 to compile) *Fix a crash on icon browser *Updated USB2 code for Hermes cIOS *Updated to newest ehcmodule by rodries (thx!) *Added necessary source code to support both USB ports at once and copying files from one to another (WORKS ONLY WITH IOS202/222/223). It is disabled right now because of weird crash caused by the ehcimodule when copying from one usb port to another which can corrupt partitions. Will be enabled when the issue is resolved. Right now only usb port 0 is active. Révision 213 *Navigation/Controls update/additions (Scrollbar/ButtonScroll/...) *Font issue fixes *Fix crash on TextEditor scrolling *Fix use of mem2 area *Automatic filelist.h generation *Using new app_booter (see below) *many small changes *Several fixes and library updates (libogc/libfat/libntfs/libext2fs) *removed libntfs from branches (can be found on a SVN repository) app_booter changes: *reduced size of app_booter from 100KB to 1KB by striping libogc and using parts of savezelda code by TT (thx!) *improved performance with the change above *added argument passing for elf files as well *clear bss located in mem1 when launching dols (thx oggzee) Forwarder changes: *using new app_booter method *added support for ext2/3/4 partitions COMPILED REVISIONS WILL FOLLOW LATER (maybe next revision) Site Officiel : http://code.google.com/p/wiixplorer/ Télécharger WiiXplorer r245 Posté par richardjouir le le 28/01/13 à 13:49:27 2990 affichages, 0 commentaires postLoader, par stfour, est un utilitaire vous permettant de lancer des homebrews ou des forwarders, en autoboot ou manuellement, directement après le priiloader. Vous pouvez l'installer en autorun après le priilader en utilisant l'option "Load/Install File" de ce dernier. postLoader 4.1.6 * Fixed diconfig.bin parsing with neek2o r96. This version of postLoader is NO MORE compatible with older neek2o versions. Fichiers neekbooter.dol et forwarder inclus dans l'archive Site officiel : http://code.google.com/p/postloader/ Site officiel : http://gbatemp.net/t299384-postloader2?&st=0 Télécharger Postloader 4.1.6 : Lanceur d'homebrews Posté par richardjouir le le 27/01/13 à 16:49:24 2987 affichages, 0 commentaires Voici Dolphin, l'émulateur pour pc de GameCube et Wii le plus avancé. Chose étonnante, il fait mieux tourner les jeux officiels que les Homebrew, même si certains marchent aussi dessus. Note: La version fournie est la version Windows 32bits. Si vous voulez la version Linux, Mac OS X ou Windows 64bits, allez voir sur le site officiel. Pour consulter les changements, rendez vous à cette adresse : http://code.google.com/p/dolphin-emu/source/list Version 3.5-336 Gameini database update. Fixes issue 5135. Version 3.5-335 Duplicate condition fix. Thanks j4ck.fr0st Version 3.5-334 Better implementation of revision 2cc1a97a66c2. Works with .gcz files now. Version 3.5-333 Remove deprecated method for accessing a gtk widgets window. Fix a debug build compiler warning. Version 3.5-332 Move the cmake option lines to the top of the Cmake file for easy viewing in vim. Version 3.5-331 Do not automatically refresh the game list for games that have "Emulation issues" written in their gameini after we open/close the iso properties. Fixes issue 5932. Version 3.5-330 Properly sort multi-disc games by title. Version 3.5-329 Removed the need for this temporary variable. Version 3.5-328 Cleans up EGL. Removes printf output with INFO_LOG and ERROR_LOG Version 3.5-327 Move swap control to the host specific GLInterface files. Version 3.5-326 Fix a potential memory leak on non-windows systems. Also added a FIXME to BPStructs.cpp and BPMemLoader.cpp Version 3.5-325 change projection_type to u32 Fix issue 5740 thx @ erwan_taf for debuging all the week Version 3.5-324 Revert "mem_fun -> mem_fn." This reverts commit b7d32b0a3d810736b2e1151d6d8b9da85ebfbcf3. OSX C++ std library in charge of holding back progress (as usual). Version 3.5-323 mem_fun -> mem_fn. mem_fun is deprecated in C++11. Also it does everything mem_fun can do, but more conveniently. Version 3.5-322 Revert the fix for the random static audio that would sometimes occur in DSP HLE and DSP LLE. The fix caused the music in Fast - Racing League to play random sounds. This reverts commit r7bf72a6c8476798ecbb9cdb13ec3a8f0b9858da6. Fixes issue 5910. Version 3.5-321 Fix AGL.cpp Version 3.5-320 Revert "Ctrl+A support in the action replay code editing menu." Guess it wasnt much of a solution as I'd hoped. (considering it seems to work on linux without this). This reverts commit 0c1ea605d5008fabc8b23feeeac9708fef18fadf. Version 3.5-319 Ctrl+A support in the action replay code editing menu. Makes adding/editing codes less of a pain in the ass. You don't need to manually highlight everything anymore. Version 3.5-318 Set the default memory card path as relative too. Version 3.5-317 Save memory card paths relative to exe directory. Version 3.5-316 Preset the HBeam and VBeam to 0 on boot. Fixes Densha de Go Shinkansen EX. Fixes issue 4882. Version 3.5-315 Added a game property to disable the clearing of the data cache. This is needed by one known game, "Rubik's Puzzle Galaxy: Rush". Fixes Violin Paradise. Version 3.5-314 Allow emulated wiimote to be tilted 180 degrees in each direction. (was 90) Fixes issue 3492. Version 3.5-313 Remove lttc for lle on thread too. Version 3.5-312 Fix a dumb regression from revision 4925a28f94d8. Version 3.5-311 Revert my dual-core fix for FifoPlayer. Apparently it breaks more than it fixes. This reverts commit bab9b5d3ce14c5b9cb55bd34da4851672e287467. Version 3.5-310 Actually remove lttc. Version 3.5-309 Typo fix. Version 3.5-308 Misc movie fixes. Fix setting memory cards on playback. Fix saving revision to header. Herpa derp lets open a file while it's still open in another function, and not even check if it fails to load. Fix an assumption that wii games are using a wiimote. Version 3.5-307 Implement 8 bit loads backpatching Version 3.5-306 Implement backpatch support for 16 bit loads Version 3.5-305 Fix switching from the different rasterizers Version 3.5-304 Remove the dependency on rectangle textures in the software rasterizer. Also make it the be used by default in the software renderer like it was before. Version 3.5-303 Fully fix that clear bug in aldlist.cpp. Seems I missed part. Corrected it. Version 3.5-302 Fix emulated turntable crossfade slider. (DJ Hero controller) Fixes issue 4504. Version 3.5-301 Add support for the mouse cursor and mouse clicking events on OS X. Version 3.5-300 Fix emulated wiimote shaking in Wario Land: Shake It, and probably others. Fixes issue 5295. (probably issue 5017 and issue 5578 too) Version 3.5-299 Improve "Enable Hotkeys" description. Fixes issue 4607. Version 3.5-298 Fix typo. Version 3.5-297 Mention middle mouse button in "Free Look" description. Fixes issue 5581. Version 3.5-296 Merge branch 'full-analog-surface' Fixes issue 5010. Version 3.5-293 Merge branch 'gameinistuff' Version 3.5-291 Copypaste fail. Version 3.5-290 Fix initial theme selection. Version 3.5-289 Actually use the screenshot icon. Version 3.5-288 Update title/status bar when pausing emulation. Version 3.5-287 Fix translations for the recent spelling error correction. Also update the pot file while we are at it. Version 3.5-286 Change GetCmdForHotkey to use a switch. Cuts down on if-statement spam. Also fixed a typo in ConfigMain. Version 3.5-285 Fix theme loading on non-Windows. Version 3.5-284 Move DSP settings to dolphin.ini Version 3.5-283 Merge branch 'external-theme' Version 3.5-270 Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." Turns out I was wrong in my previous commit. My bad. This reverts commit 87431666639c7036ea0f5b0d499df639cefb3d51. Version 3.5-269 Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names). This also gets rid of some more typecasts in some cases. Version 3.5-268 Merge branch 'ES_LAUNCH' Games that are now playable: Back to the Future: The Game CSI - Hard Evidence CSI - Deadly Intent CSI - Fatal Conspiracy Red Steel Metroid Prime: Trilogy Wii Sports + Wii Sports Resort pack Sam & Max: Season One Sam & Max: Beyond Time and Space Kirby's Dream Collection: Classic Collection Indiana Jones and the Staff of Kings: Fate of Atlantis * ES_LAUNCH: Fixed SSBB from starting at the mini-games screen. Build fix Corrected a state bug where newly loaded dols did not have their patches applied. Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory. Fixes Kirby's Return to Dreamland. Added a way to categorise the type of HLE function. Currently, there are debug, floating point, memory and generic functions. Added a HLE function for OSGetResetCode (Warm reset). Fixes the CSI games. Added a switch to disable all of the HLE functions if the idle skipping option is disabled. Added some IOS version checks and code to clear memory before loading the dol. Added support for Reset (from menu). Fixes Sam & Max. Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd. Added some stubs for Reset to Menu and SSBB's load from disc partition. Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game. Added argument detection and passing to the loaded dol. This fixes the Wii Sports+Wii Sports Resort bundle pack. Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function. Conflicts: Source/Core/DiscIO/Src/FileSystemGCWii.cpp Version 3.5-258 Merge branch 'unix-fastmem' Version 3.5-256 Fix two unsigned/signed mismatch warnings. Version 3.5-255 Change audio latency setting to a wxSpinCtrl, fixes layout problem on linux. Version 3.5-254 - Made GenRandomCode's 'size' parameter unsigned. Doesn't make sense to have the capability of being able to be negative. - Made CodesToHeader's 'numCodes' unsigned for the same reason. - Removed some type-casts from other functions. Version 3.5-253 Real fix for Linux Wiimote disconnect hanging. Fixes issue 5903. Version 3.5-252 Fix a clear bug in aldlist.cpp. Properly clears itself now. Version 3.5-251 Get rid of unused iterators in JitCache. Version 3.5-250 OSX build fix Version 3.5-249 Added backwards compatibility with old OpenAL drivers. Version 3.5-248 Fix a gcc initialization order warning. Version 3.5-247 Readd the OpenAL option. The OpenAL backend requires OpenAL Soft to be installed: http://kcat.strangesoft.net/openal.html You may need to rename soft_oal.dll to OpenAL32.dll in the Dolphin folder. Windows users may also need to update their OpenAL drivers by downloading them from http://connect.creativelabs.com/openal/Downloads/oalinst.zip Version 3.5-246 Merge branch 'OpenAL' * OpenAL: Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option. Added a latency setting to the audio settings. Removed the Sample Rate setting. It is now hardcoded to 48000hz (accurate audio timing). Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows. Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build. Build fix Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build. Removed the system timing hack which was activated when the Accurate VBeam option was enabled. Fixed the include directories in Audio Common for the Windows 32bit build. Fixed the include directories in Audio Common for the Windows build. Messed up the static include line Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup. OSX: typedef signed char BOOL OSX build fix Build fix Added audio time stretching by using the SoundTouch library. Implemented correct audio timing. OpenAL for Windows initial commit Version 3.5-228 Fix bug: reuse after free. static should not have been used here. Version 3.5-227 Improve an error message. Version 3.5-226 Fix hang on Linux Dolphin close when wiimotes are connected. Version 3.5-225 Make IsValidBluetoothName just check for "Nintendo RVL-" rather than having a bunch of hardcoded names. Version 3.5-224 GetTextureBGRA()'s 'width' and 'height' parameters should be unsigned. Version 3.5-223 This changes Linux to control Wiimotes on the interrupt channel. Which in turn allows -TR wiimotes to work in Linux. Version 3.5-222 This removes the Lock Thread to Core option. Please file your complaints appropriately. Version 3.5-221 'width' and 'height' parameters of wxBitmapFromMemoryRGBA should be unsigned. Not a big deal, but it's good to do it for the sake of maintaining practicalities. Version 3.5-220 re-enable PulseAudio backend Version 3.5-219 Merge branch 'pulseaudio-simple' Version 3.5-215 Fix a small text overlapping issue in the MemcardManager. Version 3.5-214 Gameini database update. Version 3.5-213 Enhance an error message. Fix issue 5893. Version 3.5-212 Fix two warnings. Version 3.5-211 Merge branch 'wxw-bind' Version 3.5-205 Real fix for memcard manager. Version 3.5-204 Set focus on memcard manager after losing it. Version 3.5-203 BPMemory: Expose more register descriptions for FifoPlayer Version 3.5-202 Fix the signed/unsigned comparison warnings created by a recent commit. Version 3.5-201 'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed. Version 3.5-200 Fix two signed/unsigned mismatch warnings. Also tidied up SDCardUtil - made the variables make more sense (typewise) Version 3.5-199 Set focus on game list after stopping emulation. Version 3.5-198 Merge branch 'flat-flags' Fixes issue 5837. Version 3.5-188 Gave the "platform" icons a complete white background rather than a slightly-uglier white box. (apparently XPM only supports a 1-bit alpha channel) Centered the icons a bit better too. Version 3.5-187 Convert relative paths to absolute when opening containing folder of an iso. Fixes issue 5879. Version 3.5-186 PixelShaderGen: Change error strings to be unique so that we can identify unexpected behavior more easily. Voici une petite vidéo : Site officiel : http://code.google.com/p/dolphin-emu/ Site officiel : http://dolphin-emu.org Télécharger Emulateur GameCube / Wii : Dolphin v3.5-336 Posté par richardjouir le le 27/01/13 à 15:18:46 2392 affichages, 0 commentaires X-Flak nous présente son utilitaire plutôt simple d'utilisation et en mode console. En effet, il suffit de répondre à des questions simples (en anglais ou en français), comme le firmware que vous voulez installer, il téléchargera automatiquement les fichiers nécessaires et les placera dans un dossier approprié que vous n'aurez plus qu'à copier sur votre carte SD. Ensuite, vous pourrez installer les fichiers grâce à Pimp My Wii. A noter qu'une interface graphique est désormais disponible, bien qu'elle n'offre pas pour le moment toutes les possibilités de la version classique. Version 6.2.6 Fixed bugs introduced in 6.2.5 where Abstinence Wizard did not download an exploit and Casper. Code source : http://code.google.com/p/modmii/ Topic officiel : http://gbatemp.net/t207126-modmii-for-windows Site officiel : http://modmii.zzl.org/home.html Télécharger ModMii v6.2.6 Posté par richardjouir le le 27/01/13 à 15:06:18 1543 affichages, 0 commentaires ThatOtherPerson, qui mérite le titre de "développeur le plus prolixe de jeu homebrew sur Wii", présente une nouvelle création : Dont Get Crushed. Ce jeu est inspiré du jeu Falling Balls, disponible sur iphone/ipad/ipod/idiot . Le principe est de déplacer une boule en bougeant la wiimote, afin d'éviter les autres sphères qui traverse l'écran. Plus longtemps vous évitez une collision, plus votre score augmente. v1.2 Added online scoreboards (don’t forget to go check your scores by hitting the network button in the bottom right corner of the home menu) and all the other coolness that my other recent releases have had. It's really port of the PS3 port of the original game. So he don’t use SDL anymore and look (and probably play) slightly differently from their previous Wii versions. He hasn't music (as I remember it the Cascade Beneath music wasn’t very good anyways). Site officiel : http://thatotherdev.wordpress.com/2010/08/05/dont-get-crushed-v1-0-%E2%80%93-wii-windows/ Télécharger Dont Get Crushed v1.2 Posté par richardjouir le le 27/01/13 à 14:59:24 1728 affichages, 1 commentaires Cascade Beneath, par ThatOtherDev, est un clone du jeu classique Fall Down. Cette version du jeu est légèrement plus lente que l'original. La résolution d'écran reste néanmoins plus élevée (640×480 au lieu de 320×240). (Merci Cid2Mizard pour la vidéo) v1.1 Added online scoreboards (don’t forget to go check your scores by hitting the network button in the bottom right corner of the home menu) and all the other coolness that my other recent releases have had. It's really port of the PS3 port of the original game. So he don’t use SDL anymore and look (and probably play) slightly differently from their previous Wii versions. He hasn't music (as I remember it the Cascade Beneath music wasn’t very good anyways). Site officiel : http://thatotherdev.wordpress.com/2011/03/26/cascade-beneath-v1-0-–-wii-windows/ Télécharger Cascade Beneath v1.1 Posté par richardjouir le le 25/01/13 à 15:28:33 2826 affichages, 0 commentaires RetroArch est un émulateur multi plates formes utilisant la libRetro, et permettant ainsi d'avoir le même code pour les versions Wii, Xbox, pc etc, et la libRetro s'occupe de tout ce qui est spécifique à la plate forme. v0.9.8 - [LIBRETRO] Added Mednafen NGP and Mednafen VB. - [LIBRETRO] Added NEStopia Undead (1.44). - [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28. - [LIBRETRO] Added PCSX ReARMed for RetroArch Android. - [FBA] Updated Final Burn Alpha to 0.9.27.28. - [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes). - [SNES9x Next] Updated SNES9x Next (fixes numerous bugs). - [FCEUmm] Updated FCEUmm to latest version. - [Genesis Plus GX] Updated Genesis Plus GX to latest version. - (RARCH_CONSOLE) Various stability fixes - (RARCH_CONSOLE) More sane unzipping mode - will temporarily extract file to HDD and then instantly delete it when it's done with it (ie. when another ROM gets loaded or when RetroArch shuts down) - (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz so this agrees better with them. - (WII) Made a custom wiiuse input driver and built it in. Slimmed down and should give better results. Also rejigged input in general. - (WII) Added rewind option. NOTE: This feature is CPU intensive - a core might need to at least run at double realtime FPS in order for this option to be useful. - (WII) Button combos can now be done ingame. You can do rewinding, fast forwarding, selecting save state slots and 'save state load/save state save' all ingame without first going to the menu. For more information, read the README.txt for the Wii release. Site officiel : http://www.libretro.org/ Site officiel : http://gbatemp.net/topic/333126-retroarch-a-new-multi-system-emulator/ Télécharger RetroArch 0.9.8 : Emulateur Multi Plates formes Posté par richardjouir le le 25/01/13 à 14:45:31 3310 affichages, 0 commentaires Voici un utilitaire Windows développé par Actar, vous permettant de télécharger la plupart des applications en tout genre (émulateurs, jeux homebrew, loaders...) ainsi que des titres pour la console (ios, chaînes...). L'application télécharge les outils directement depuis le site officiel (quand cela est possible). Vous aurez besoin du .NET framework 3.5 installé sur votre PC pour que le logiciel puisse fonctionner (téléchargeable ici) Ou bien "seulement" .NET framework 2.0 depuis la version 2.0 de WiiDownloader. Fonctionnalités : - Télécharger des applications diverses. - Configurer un périphérique sur lequel seront directement placés les applications téléchargées. - Créer un script qui télécharge automatiquement les outils que vous voulez. v2.5.0 - Changed function for search link in bootmii or mediafire - Small code clean - Some minor fix A la fin du téléchargement, si vous n'avez pas configuré de périphérique de destination, vous aurez un dossier COPY_TO_DEVICE dans le dossier WiiDownloader, qui contiendra le fichier téléchargé. Il se peut que le premier téléchargement avec WiiDownloader échoue, relancez-le et il devrait passer sans problème. Site officiel : http://gbatemp.net/topic/331626-wiidownloader/ Télécharger WiiDownloader 2.5.0 Posté par richardjouir le le 24/01/13 à 16:51:04 1966 affichages, 0 commentaires postLoader, par stfour, est un utilitaire vous permettant de lancer des homebrews ou des forwarders, en autoboot ou manuellement, directement après le priiloader. Vous pouvez l'installer en autorun après le priilader en utilisant l'option "Load/Install File" de ce dernier. postloader 4.1.5 * usb in neek2o is now accessed via ums (thx overjoy for the info). neek2o > r86 may be required. postLoader 4.1.4 * postloader will now write (something) on usb dev when starting. Some hdd (basically on wd elements usb 3) are really slow on first write after reloading ios. * Disabled debug output (please request debug versions if needed) priibooter_gui 4.9 * Button press is checked also when fading out Fichiers neekbooter.dol et forwarder inclus dans l'archive Site officiel : http://code.google.com/p/postloader/ Site officiel : http://gbatemp.net/t299384-postloader2?&st=0 Télécharger Postloader 4.1.5 : Lanceur d'homebrews Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 26 27 28 29 30 31 32 33 34 35 36 ... 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 Pour votre téléphone, Jailbreak iPhone et Jailbreak iPad. - Hack PS3 - Hacker sa WiiU - Hacker PS Vita - Rage Comics, troll face - Retrouvez chaque jour des image drole sur internet grâce à LOLTube. - Meme Internet |
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