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Posté par Attila le le 13/06/13 à 12:13:13
3069 affichages, 0 commentaires
 
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postLoader, par stfour, est un utilitaire vous permettant de lancer des homebrews ou des forwarders, en autoboot ou manuellement, directement après le priiloader. Vous pouvez l'installer en autorun après le priilader en utilisant l'option "Load/Install File" de ce dernier.

postLoader 4.4.8
* gameBrowser: Automatic DM(L)/QuadForce wad installation (please, read notes carefully !!!). Thx to waninkoko WadManager 1.7 source codes.
* gameBrowser: Fixed a bug on reading/writing configuration information
* Increased mp3 buffer size (less disc i/o)
* little fixes

========================================
DM(L),QUADFORCE automatic mode:
========================================

When this option is enabled (press [home] while in gamecube mode, then " "GameCube mode = DM Auto""), postLoader will choose and install the correct wad file to execute the selected gc/qf game.
To use this feature, you must create a wads folder in your <dev>/ploader folder, for example usb://ploader/wads if your postloader data folder is in the usb device.
Then rename the dm(l)/qadforce wads as follow

DIOSMIOS_2.10.wad -> dm.wad
DIOSMIOSLite_2.10.wad -> dml.wad
quadforce_4.1.wad -> qfusb.wad
quadforce_4.0.wad -> qfsd.wad

so you will end with the following files

<dev>://ploader/wads/dm.wad
<dev>://ploader/wads/dml.wad
<dev>://ploader/wads/qfusb.wad
<dev>://ploader/wads/qfsd.wad

Use only tested wads, from well known source. Installing these wads should be a safe operation, anyway it is a your choice. No warranty provided, no responsibility on me if you brick anything!

postLoader 4.4.6
* emuBrowser: added an option in plugin.conf to enable recursive search of roms in a folder
* emuBrowser: plugin .dol is checked before searching roms
* minor fixes

postLoader 4.4.5 (only as update)
* emuBrowser: Fixed loading of AbdallahTerro plugins.conf
* emuBrowser: Plugins are searched only one time. Filters are now applyed instantly
* emuBrowser: up to 36 plugins can be displayed in filters (tested). Anyway note that no more than 32 different plugins can be used (this limit require some work to be bypassed, as filters are in a 32bit var)
* emuBrowser: added current selected plugin(s) and rom count information
* minor fixes

postLoader 4.4.4
* added a flag in plugins.conf to enable/disable plugins. Check the file!
* added mutex for almost any file i/o. Seems that postLoader no more hang occasionally
* added "Return to real WII" in exit menu when working in neek2o
* the folder for covers can now be changed. Check "ploader/paths.conf.sample" and rename it to "paths.conf". Postloader uses sd:// and usb://, usb2://, usb3://, usb4:// for additional partitions)
* minor fixes

postLoader 4.4.3
* removed some debug messages
* minor fixes

postLoader 4.4.2
* fixed buffer allocation error in mem2 that was causing a dsi
* covercache now uses a single large buffer in mem2 for covers
* added mutex in mp3 player to control multithreaded file io
* minor fixes (also a typo in plugins.conf)..

postLoader 4.4.1
* added new tag to plugin.conf to specify alternate dol search path (more info in the the file)
* removed option menu
* when a an icon is clicked, a full res cover is displayed.
* postloader binary configuration file is no more resetted if size changes
* emuBrowser: fixed filters issue if plugins.conf file is modified
* changed, again, sigh :( semaphores in covercache, hoping that this will stop occasionally hangs
* various fixs...

postLoader 4.4.0
* covers are scaled down to save memory
* added "Enable TEX cache" in "config->advanced option". If enabled a folder /ploader/tex will be created, and a rgb raw texture will be saved.
This give a great boost on cover update speed but require up to 144Kb per covers on the device. Note that disabling it will remove all cached textures.
* covers lookup for emus is much faster



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http://code.google.com/p/postloader/ Site officiel : http://code.google.com/p/postloader/
http://gbatemp.net/t299384-postloader2?&st=0 Site officiel : http://gbatemp.net/t299384-postloader2?&st=0
http://www.wii-addict.fr/forum/postLoader-448-t28204.html Source : http://www.wii-addict.fr/forum/postLoader-448-t28204.html
télécharger Télécharger Postloader 4.4.8 : Lanceur d'homebrews

Posté par Attila le le 11/06/13 à 02:07:36
3924 affichages, 3 commentaires
 
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Après un long moment sans nouvelles, Riivolution est de retour, enfin !

Riivolution est un homebrew développé par Aaron "AerialX" et tueidj. Riivolution est un patcher de jeu "à la volée", à utiliser avec vos jeux originaux. Il vous permet de placer du contenu sur votre carte SD ou sur un périphérique USB, qui sera lu par le jeu directement pendant que vous jouez. Il peut être utilisé pour des textures personnalisées, des musiques, des niveaux de jeu, des patchs mémoires, des traductions, etc. Plus besoin de modifier directement des iso's de jeu !
Pour le moment, les jeux suivants ont été testés avec succès : Fatal Frame 4, Super Smash Bros. Brawl, New Super Mario Bros. Wii, Rock Band. Mais tous les jeux doivent être compatible avec cet homebrew.

Version 1.05
- La Wii U (Le menu virtuel Wii) est maintenant supportée
- Les nouvelles Wiimotes plus sont maintenant supportées

http://rvlution.net/riiv/Main_Page Site officiel : http://rvlution.net/riiv/Main_Page
http://wiibrew.org/wiki/Riivolution Source : http://wiibrew.org/wiki/Riivolution
télécharger Télécharger Riivolution v1.05
http://wii.gx-mod.com/modules/news/article.php?storyid=3185 Source : http://wii.gx-mod.com/modules/news/article.php?storyid=3185

Posté par Attila le le 03/06/13 à 16:08:41
1755 affichages, 0 commentaires
 
FBZX est un émulateur ZX Spectrum pour FrameBuffer, écrit par Sergio Costas (http://www.rastersoft.com/fbzx.html) et porté sur Wii par Oibaf.

Version 10.3
Improved txz loading algorithm
Fixed small bugs on return from turbo state

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http://code.google.com/p/fbzx-wii/ Site officiel : http://code.google.com/p/fbzx-wii/
http://wiibrew.org/wiki/FBZX_Wii Site officiel : http://wiibrew.org/wiki/FBZX_Wii
télécharger Télécharger FBZX Wii v10.3 : émulateur ZX Spectrum

Posté par Attila le le 02/06/13 à 23:24:36
2304 affichages, 0 commentaires
 
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OpenTTD est le portage par Extrems du jeu du même nom.
Pour ceux qui ne le connaissent pas, OpenTTD est une ré-implémentation Open Source du jeu de Microprose "Transport Tycoon Deluxe".
En tant que président d'une start-up de transport en 1950, vous avez le choix de construire des rails, des routes, des routes aériennes ou maritime pour étendre votre empire de transport.

Version 1.3.1 (2013-06-01)
- Fix: When overbuilding a reserved track with a non-track station tile, that tile would remain reserved and eventually trigger a crash upon removal [FS#5540] (r25251)


Version 1.3.1-RC1 (2013-05-17)
- Feature: Translations of baseset descriptions via language files (r25209, r25205)
- Feature: Faroese and Scottish Gaelic translations (r25198, r25176)
- Feature: Plural form to be used by Scottish Gaelic (1,11; 2,12; 3..10, 13..19; other) (r25078)
- Change: [strgen] Allow any number of colour codes in translations (r25193, r25192, r25191)
- Change: [Win32] MSVC 2010 comes with stdint.h (r25128)
- Change: Be slightly more lenient with trying to detect a subversion repository in case someone has a sparse tags checkout. In that case the .svn folder misses from the $ROOT_DIR because it is in the $ROOT_DIR/.. (i.e. tags) folder (r25107)
- Fix: 'No station' error was given, even when there was a station that way occupied or not yours [FS#5546] (r25243)
- Fix: Crash when AI is executing a command as it is bankrupted (removed from the game) [FS#5547] (r25236)
- Fix: Give bridges owned by noone (from bankrupt companies) to the first company which replaces the bridge. Everyone could have removed/rebuild the bridge anyway [FS#5541] (r25231, r25227)
- Fix: [NewGRF] Revise when vehicle running sound effects 04, 07 and 08 are played; in depot or tunnel, or when crashed or stopped: No sound. Braking: Effect 08 instead of 07 [FS#5538] (r25226)
- Fix: [NewGRF] Play vehicle sound effect also for planes (r25225)
- Fix: [NewGRF] cur_speed is only valid for the front engine, so make other engines in the consist use the speed of the front [FS#5534] (r25224)
- Fix: [NewGRF] Make tick_counters work the same for vehicles (r25223, r25222)
- Fix: [NewGRF] IsCompatibleTrainStationTile() is not a symmetric function. Clarify the parameters and fix the cases were they were swapped (r25221)
- Fix: Consider map border as water with repsect to river/canal continuation (r25220)
- Fix: [Script] Clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings, and introduce GetTerrainType for the cases where IsDesertTile/IsSnowTile do not work [FS#5537] (r25213)
- Fix: The level crossing sound is an ambient sound and not a new year sound (r25200)
- Fix: Original train and road vehicle acceleration did no longer respect bridge speed limits [FS#5523] (r25167)
- Fix: [Win32] Do not statically link to SHGetFolderPath as it may not exist, and improve its emulation [FS#5522] (r25155, r25153)
- Fix: [Win32] Do not store invalid paths in the search path list (r25154)
- Fix: Remove stray reservation from savegames affected by FS#5510 et al. upon loading [FS#5520] (r25152)
- Fix: [Script] XXBase::Chance function did not work for large values (>65535) [FS#5517] (r25148)
- Fix: Several typos/inconsistencies in English strings [FS#5496] (r25144, r25143)
- Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams (r25141)
- Fix: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN otherwise parts might remain [FS#5519] (r25140)
- Fix: Editboxes could become too small when resizing windows (r25121)
- Fix: Game script language files did not work, when inside a tar [FS#5509] (r25117, r25114)
- Fix: [NewGRF] Acceleration of NewGRF aircraft was too fast, while acceleration of default aircraft was way too slow (r25115)
- Fix: Pass $LDFLAGS_BUILD to all endian_check compilations (r25108)


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http://www.openttd.org/en/ Site officiel : http://www.openttd.org/en/
http://wiibrew.org/wiki/OpenTTD Site officiel : http://wiibrew.org/wiki/OpenTTD
télécharger Télécharger OpenTTD v1.3.1 : Transport Tycoon Deluxe

Posté par richardjouir le le 02/06/13 à 17:55:58
5289 affichages, 0 commentaires
 
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DIOS MIOS V2 par Crediar vous permet de jouer aux jeux GameCube sur support USB.
Comme nous vous l'avions dit le code a été totalement remanié et la compatibilité est annoncé (par Crediar) semblable à celle de Dios Mios Lite.



Version 2.10
*Fixed a bug in the pattern detection code (DVDLowReadDiskID)

http://code.google.com/p/diosmios/wiki/Downloads?tm=2 Site officiel : http://code.google.com/p/diosmios/wiki/Downloads?tm=2
télécharger Télécharger Dios Mios 2.10 : USB Loader GameCube

Posté par richardjouir le le 02/06/13 à 17:52:41
2055 affichages, 0 commentaires
 
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Voici une 3eme version de DML (Dios Mios Lite). Il s'agit de la reprise de son ancien projet servant à lire les Backups GameCube sur carte SD sur wii.



Version 2.10
*Fixed a bug in the pattern detection code (DVDLowReadDiskID)

http://code.google.com/p/diosmios/ Site officiel : http://code.google.com/p/diosmios/
télécharger Télécharger DML (Dios Mios Lite) v2.10 : SD Loader GameCube

Posté par richardjouir le le 02/06/13 à 17:48:10
1764 affichages, 0 commentaires
 
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Wiimms, auteur des outils de manipulation de fichier image de jeu WIT/WWT, propose maintenant un utilitaire de traitement les fichiers SZS. Cet utilitaire fonctionne uniquement en ligne de commande. L’intérêt par rapport au autre outils de manipulation de ce type de fichier est la possibilité de faire des traitement par batch (traitement par lot). Bien entendu, Wiimms SZS Tools n'est pas un substitut à SZS Modifier, qui possède une interface graphique bien plus conviviale et interactive.

szs v1.19a r4461 - 2013-06-02

- wszst CHECK: Check existence of minimap bones 'posLD' and 'posRU'.
Read http://szs.wiimm.de/cmd/wszst/check#desc for a list of all tests.

- Check commands: KMP objects with presence flag == 0 will be handled as
non existent. This changes the missing files status and the slot proposals.

- KCL type names synchchronized to Wiki.

- Bug fix: If a function was searched and a const was defined with the same
name, a `segmentation fault| (or similar) occured.

- New command: wkmpt STARTPOS: Print the start positions of players in
various formats. See http://szs.wiimm.de/cmd/wkmpt/startpos for details.

- Patching option --kmp accepts now the keywords LEFT, RIGHT, WIDE and NARROW
to modify the start options in section STGI.

- New global option --de: Use german track and arena names.

- Command FILETYPE --long: Column with version of file format added.

- wszst EXTRACT/CREATE: The version number of the archive file format is
stored in and read from the help file 'wszst-setup.txt' to support version
dependent file formats.

- BREFF and BREFT:
- Version numbers are printed in listings with version support.
- The file format version number is written to 'wszst-setup.txt' on
extracting and read from read from 'wszst-setup.txt' on creating.
- The default aligning for BREFT files depends now on the version number.
It is 0x20 for versions <10 (MKW=9) and 0x40 for versions >9 (NSMB=11).
At the moment the new alignment for NSMB is not well tested!

szs v1.18a r4404 - 2013-05-01

- There is a complete new transformation algorithm: All transforming options
will be used to create a transformation matrix. If using >1 transformation
steps (see below), the matrices are multiplied to get a final transformation
matrix. All transformations are now done using this final transformation
matrix. This is faster and the internal handling is now much easier.

- New option --next: This option allows and separates up to 10 transformation
steps. Logical, each point is transformed step by step in the definition
order. Internally, a final matrix is calculated and all transformations are
done in a single step by using this final matrix. There are some issues
transforming KMP object, see http://szs.wiimm.de/opt/next for details.

- Command MATRIX is now available for all tools with transformation support.
It was redesigned to control the impact of the new transformation steps.
See http://szs.wiimm.de/cmd/matrix

- New option --rot=deg@origin: Define the rotations for 3 axes by one option.

- New option --arot=deg[@pt1]@pt2: Do an (axis) rotation around the axis
specified by the 2 points as single transformation step.
This option is EXPERIMENTAL! See http://szs.wiimm.de/opt/arot

- New option --ascale=factor@dir: Do an (axis) scaling into the direction
specified by the vector 'dir' as single transformation step.
This option is EXPERIMENTAL! See http://szs.wiimm.de/opt/ascale

- KMP object database updated.



http://wiki.tockdom.de/index.php?title=Wiimms_SZS_Tools Site officiel : http://wiki.tockdom.de/index.php?title=Wiimms_SZS_Tools
http://szs.wiimm.de Site officiel : http://szs.wiimm.de
télécharger Télécharger Wiimms SZS Tools v1.19a r4461

Posté par Attila le le 29/05/13 à 23:58:16
2472 affichages, 0 commentaires
 
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WiiXplorer de Dimok, est un explorateur de fichier similaire à celui de Windows.

Révision 259
- updated some new language files

Révision 258
- added a setting for overriding priiloader on exit to menu (default ON)
- increased max. allow characters in application config path (internal use)
- changed rumble to be disabled by default because it is annoying
- some clean ups

Révision 257
- added resample to 48 kHz option for sounds other than the native 32 or 48 kHz
of the Wii (only 16bit stereo). This improves sound quality for 44.1 kHz musics.
Simple and fast linear interpolation. Can be disabled in settings if unwanted
(default on).
- resampled default background music of the application from 44.1 kHz to 48 kHz.
- fix not working "use both USB" option when mount nand setting is set to off

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http://code.google.com/p/wiixplorer/ Site Officiel : http://code.google.com/p/wiixplorer/
télécharger Télécharger WiiXplorer r259

Posté par Attila le le 28/05/13 à 15:06:06
6669 affichages, 3 commentaires
 
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USB Loader GX est un homebrew qui permet de lancer des backups de jeux Wii stockés sur un disque dur USB ou une clé USB, via une interface agréable affichant les jaquettes de vos jeux.
Cet USB Loader est originalement basé sur l'USB Loader 1.1 par Waninkoko. Les backups sur carte SD ne sont pas supportés.



r1215
* Added QuadForce version detection up to v4.1
* Added QuadForce USB Support
* Optimized DM/DML/QF detection code

r1214
* Added QuadForce 2.0 version detection

r1213
* Fixed NTFSLib's Mem2 Allocation (Thanks Dimok)
* Fixed missing parent folder ".." when browsing a NTFS partition.
* DML: Updated DM(L) detection up to version 2.9
* DEVO: Added F-ZeroAX and TimerFix settings
(requires Devolution r196 or newer)

r1212
Reverted more MEM2 Allocation to prevent black screen when launching a game.
(Thanks Dimok)

r1211
* Fixed USB Initialization when using usbport 1
(Thanks Dimok and Dynamit)
* Fixed compiling on Linux
* Added back support for WBFS partition without a partition table
(Thanks PontoonAdmiral for the tests)
* Fixed Wad installation on EmuNAND
(both file decryption and file size)
* Fixed channel's save path creation when using Emulated NAND
* DML: Added Cluster size detection
* DML: Updated DM(L) detection up to version 2.8
* DML: prevent NODISC2 patch if not using DM(L) v2.2 update2
* DEVO: Added Widescreen setting (requires Devolution r188 or newer)
* DEVO: Added AHBPROT detection
* Updated libntfs

r1210
Updated LibNTFS to 2013-01-13 version
https://code.google.com/p/libntfs-wii/

Added MEM2_alloc for Wii.


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http://code.google.com/p/usbloader-gui/ Site officiel : http://code.google.com/p/usbloader-gui/
télécharger Télécharger USB Loader GX v3.0 rev 1215

Posté par Attila le le 27/05/13 à 17:12:31
5342 affichages, 0 commentaires
 
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QuadForce est un projet par Crediar (encore) qui permet de lancer des jeux de la borne d'arcade Triforce depuis votre carte SD/clé USB sur votre Wii. Seul les jeux Mario Kart GP, Mario Kart GP 2 et F-Zero AX sont compatibles. Plus d'infos sur la borne d'arcade Triforce ici.

Version 4.1
- Ajout du support de périphériques USB

https://twitter.com/#!/crediar Site officiel : https://twitter.com/#!/crediar

télécharger Télécharger QuadForce v4.1 : Emulateur arcade Triforce (Mario Kart GP)


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