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News(page 67)
Rechercher une news Affichage des news 661 à 670 sur 3490 Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 62 63 64 65 66 67 68 69 70 71 72 ... 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 Posté par Itachijiraya le le 17/05/12 à 09:25:40 1903 affichages, 0 commentaires X-Flak nous présente son utilitaire plutôt simple d'utilisation et en mode console. En effet, il suffit de répondre à des questions simples (en anglais ou en français), comme le firmware que vous voulez installer, il téléchargera automatiquement les fichiers nécessaires et les placera dans un dossier approprié que vous n'aurez plus qu'à copier sur votre carte SD. Ensuite, vous pourrez installer les fichiers grâce à Pimp My Wii. A noter qu'une interface graphique est désormais disponible, bien qu'elle n'offre pas pour le moment toutes les possibilités de la version classique. Version 6.1.4 - Changement mineurs et corrections typographiques. Version 6.1.3 - Support des mises à jours de la nouvelle version de DML. - Autres changement mineurs. Version 6.1.2 - Changement mineurs. Version 6.1.1 - Construction correcte de l'exploit Wilbrand, même pour ceux dont le format de date Windows n'est pas mm/jj/aaaa. Code source : http://code.google.com/p/modmii/ Topic officiel : http://gbatemp.net/t207126-modmii-for-windows Site officiel : http://modmii.zzl.org/home.html Télécharger ModMii v6.1.4 Posté par Itachijiraya le le 15/05/12 à 12:57:16 9523 affichages, 6 commentaires Daco et phpgeek viennent de mettre en ligne leurs propre version du preloader mais totalement open-source. Celui-ci dispose des mêmes caractéristiques et utilise les mêmes hacks que le preloader de Crediar. Pour rappel, preloader/priiloader est un programme qui permet de vous protéger de certains bricks de la Wii en s'installant par dessus le menu système. Version 0.8 bêta 4 * changed magicword to 0x817FEFF0 (for techinical reasons. old magicwords still work; but it is recommended to switch) Site officiel : http://code.google.com/p/priiloader/ Source : http://www.wii-addict.fr/forum/PriiLoader-08-beta-4-t27175.html Source : http://www.dacotaco.com/priiloader/changelog_beta.txt Télécharger Priiloader 0.7 et 0.8 bêta 4 Posté par Itachijiraya le le 15/05/12 à 12:20:21 1851 affichages, 0 commentaires oggzee nous présente son USB/SD loader basé sur celui de waninkoko mais ayant la particularité d'être entièrement configurable. v70 mod r32 -change dml default video mode from "FORCE PAL" to "Game Default" -skip file size check for new GcReEx format(load game faster) -fixed the first 4 characters(game title) missing issue of ripping GC disc to SD card. -fixed invalid characters in the GC disc title when it's ripping to SD card (Thanks R2-D2199) -change folder name of GC games in SD card to uppercase (for GC disc ripping) -compile with libogc 1.8.12 Site officiel : http://gbatemp.net/index.php?showtopic=147638 Site officiel : http://code.google.com/p/cfg-loader Site officiel : http://code.google.com/p/cfg-loader-mod/ Télécharger Configurable USB Loader v70 mod r32 Posté par Itachijiraya le le 14/05/12 à 23:08:22 3041 affichages, 4 commentaires Castlevania développe un émulateur de Nintendo DS. Pour le moment très peu de jeux fonctionnent, mais nous pouvons nous attendre a ce que l'émulateur devienne bientôt un incontournable. Pour utiliser l'émulateur vous devrez mettre vos rom DS dans SD:/DSROM/. Liste de compatibilité Révision 245 HUGE change to GXF_Hardware. No longer are we tied to an endless string of goto after goto after goto. Révision 244 The big change didn't work, so here's some more little changes in anticipation for the big one. Révision 243 More little stuff from 0.9.8. Pushing it now because the next update is pretty radical and will certainly break everything. Révision 242 Whew! A bunch of stuff. All behind the scenes though. Still upgrading to 0.9.7/8 Révision 241 -The slow march to 0.9.7/8 continues Révision 240 - Added some comments from gbatek. - Changed the MMU to be more in line with 0.9.8 Révision 239 Big update time! - Updated a lot of macros and little things - Dramatically changed some MMU code - Actually updated some of the code to 0.9.8 version! Huzzah! Révision 238 Completed the instruction tabdef file. There doesn't seem to be any adverse effects (perhaps a little slower) but it's more accurate. Révision 237 A lot of little things. Some streamlining of functions. The upgrade to 0.9.7 continues. Révision 236 Notes on how Desmume works and how we could possibly do better in NDSSystem.cpp Vidéo accélérée 3 fois Changelog : http://code.google.com/p/desmumewii/source/list Site officiel : http://code.google.com/p/desmumewii/ Source : http://www.nintendomax.com/viewtopic.php?f=54&t=14337 Télécharger Emulateur Nintendo DS : DeSmuME Wii R240 Posté par Itachijiraya le le 14/05/12 à 18:57:56 2604 affichages, 2 commentaires Wiiflow est un USB/SD Loader pour lire les backups de jeux Wii sur disque dur USB, clé USB ou carte SD ainsi que le formatage WBFS/NTFS/FAT32. L'interface est basé sur un "coverflow" affichant les pochettes des jeux. L'instigateur original du projet wiiflow, Hibernatus, souhaitant prendre du recul par rapport au projet, c'est donc r-win,Miigotu, Hulkhodn et OverjoY qui ont repris la direction du développement de cet USB Loader. Il continue ainsi, avec son équipe, a faire évoluer cet homebrew. Ce n'est donc pas un nouvel homebrew, mais la continuité de l'évolution de Wiiflow. Fonctionnalités- Support des backups Wii sur USB ou SD/SDHC formaté en WBFS/NTFS/FAT32. - Support des backups GameCube si vous avez DML. - Compatibilité quasiment à 100% avec les cIOS d2x, même ceux appelés "IOS Reload". - Mise en cache complète de la liste des jeux, pour permettre une très large liste de de plusieurs milliers de jeux en 2 ou 3 secondes. - Support de thèmes étendu. - Possibilité de jouer le format THP des animations d'intro de chaque jeu. - Traduit complètement dans plus de 22 langues. - Possibilité de définir une image personnalisée pour chaque jeu. - Possibilité de jouer plusieurs fichiers audio incluant le mp3, wad, bns, mod, s3m et ogg. - Support complet de l'émulation de NAND pour les chaines, WiiWare et VC. - Possibilité de rediriger les sauvegardes de jeux Wii vers l'USB à partir des révisions 416. Voir tous les changements ici. r348 - replaced wiilight by something better from libprojectM because its open source and we can modify it as we want, that should fix the problem that the wii light sometimes did not disable properly ;) r347 - all free should be safe now :P r346 - Added GRB ratings. r345 -big code cleanup, removed all those SAFE_ and SMART_ thingys and replaced it with their proper calls -fixed some big memory bugs, downloading much covers shouldn't be a problem anymore, also memory management should work better -fixed typo in debug print on game boot, also changed some things in apploader, making it ready to remove linker script properly, still in but I hope not for long ;) -modified wiiflow startup and init order a bit r344 *Removed a stupid piece of code r343 *Reverted something that was introduced in r341. Nand emulation should now work again. r342 -cleaned up code more, set clear priority to alloc in which memory region r341 Fixed "Set USB failed: -6" dug. Fixed bug where user selected IOS is never actually used, because the configuration file was unloaded before it gets there. Fixed NAND paths being created with double "/"s. No real effect because they seem to be automatically reduced to a single "/" Minor wifi-gecko changes to keep it alive close to the game launch. r340 -code cleanup and correction, should print more debug messages than before if problems occur -replaced most malloc by MEM2_alloc, as well as free and SAFE_FREE replaced by MEM2_free r339 - added new options for plugin inis, "displayname", if you set it in for example the fceugx.ini to "nes" it will display "nes" instead of "fceugx" in plugins menu r338 - fixed coverflow being too slow in PAL50 video mode -commented out a problematic line in code r337 - added optional startup select source menu. Just set startup_menu=yes under [GENERAL] in wiiflow.ini. Access it at anytime by pressing '+' while pointing at the view switch icon. r336 - compressed udraw.png and udrawR.png -added Yardape8000 to the thanks list for adding cool things to wiiflow :) r335 - Allow wifi-gecko to work close to game launch r334 *Saves flashed back to real NAND will now be unescaped the D2X cIOS way NOTE: Wiiflow can not flash game saves back if illegal FAT characters are escaped out in a different way D2X does. Game saves extracted with Wiiflow are safe to flash back! r333 *Added feature to flash game saves on emu NAND back to real NAND *Added button to extract save from NAND to game config menu *Added button to flash save to NAND to game config menu *Fixed some buttons in game config menu *Cleaned some unused code *Moved some code to better places r332 - Moved _initAsyncNetwork so it starts when the program starts. This way wifi- gecko is connected earlier and you can see the initialization messages. Moved the following settings to [DEBUG] section, so people know they have nothing to do with normal wiiflow operation. sd_write_log wifi_gecko wifi_gecko_ip wifi_gecko_port r331 - Modified wifi_gecko to use UDP instead of TCP. Added WifiGeckoReader to the tools directory. It is a windows program used to read the gecko debug messages over a wifi connection. Thanks r-win & Dimok r330 -re-added our good old linker script, for some reason some games refuse to work without it, and since it doesnt really make a size diff, we can leave wiiflow this special thing r329 -fixed changing themes for sure now r328 -corrected korean.ini encoding (thanks hypersg7 for new file again) r327 -changed small thing about video cleanup, may fixes codedump on switching themes r326 -added korean.ini, thanks hypersg7, cant test ;) -updated chinese_t.ini (thanks nobody_tw) r325 -writing DML options now safe into memory, no way that there an error can occur anymore r324 - And the rest that should have been committed with r323 ;) r323 - Fixed NAND emulation stuff: *Fixed NAND emulation itself *Fixed creation of nandpath and title.tmd for some games *Fixed extraction of game saves for some games *Cleaned up some code for NAND emulation *Cleaned up some more unused stuff Todo: *Cleanup NAND emulation code much more *Move the last used function in savefile.c to a better place *Add extraction and flash options to game config menu r322 -finally removed this ugly __real_memalign from the video.cpp, looks better now :P r321 -removed our linker script and changed a few things about memory usage, please test if everything works fine, if memory still allocates fine and if memory usage is the same, if not we can revert it r320 -updated spanish (again) (thanks glitch) -updated italian (thanks xfede) r319 -updated spanish.ini (thanks glitch) Site officiel : http://code.google.com/p/wiiflow/ Wiki officiel : http://www.wiiflowiki.com/ Topic officiel US : http://gbatemp.net/topic/204106-wiiflow-an-open-source-gui-usb-loader/ Site du mod : http://code.google.com/p/open-wiiflow-mod/ Télécharger Wiiflow 3.0 Alpha (rev426/mod r348) Posté par Itachijiraya le le 13/05/12 à 22:09:39 1563 affichages, 0 commentaires FBZX est un émulateur ZX Spectrum pour FrameBuffer, écrit par Sergio Costas (http://www.rastersoft.com/fbzx.html) et porté sur Wii par Oibaf. Ce portage utilise SDL Wii. Fonctionnalités : - Émulation précise du 48Kspectrum Original, du classic 128K, du Amstrad Plus 2, du Amstrad Plus 2A et du Spanish 128K. Ceci inclut l'écran, le clavier et le son (à la fois haut parleur et puce AY-3-8912). - Émulation d'écran extrêmement précise, donc il peut émuler les effets de bord mais aussi d'autres effets. - Support des captures d'écran Z80, à la fois chargement et sauvegarde, et chargement des captures d'écran .SNA. - Support des fichiers de cassettes TAP (lecture et écriture) et TZX (lecture uniquement), supportant le chargement à vitesse normale et chargement rapide. - Émulation jusqu'à 2 joysticks: kempston, curseur et sinclair1 et sinclair2. - Tous les boutons des contrôleurs wiimote, nunchuck et classic controller sont complètement paramétrable. - Support d'un clavier virtuel. - Émulation des Interface I et Microdrive. - Émulation du ULAPlus. - Basé sur un nouvel, et complètement gratuit, émulateur Z80 (Zd80Free). Utilisation : - Placez les fichiers .z80 et .sna dans /fbzx-wii/snapshots ou les fichiers .tap .tzx dans /fbzx-wii/tapes sur votre carte SD. - Les rom sont dans /fbzx-wii/spectrum-roms. Version 2 - Added smb support - Added usb disk support - Added joypad as joystick function - Added saving of all configurations and buttons - Improved virtual keyboard - Fixed bug in sound emulation - Fixed some other small bugs Version 1 - Release initiale. Site officiel : http://code.google.com/p/fbzx-wii/ Site officiel : http://wiibrew.org/wiki/FBZX_Wii Télécharger FBZX Wii v2 Posté par Itachijiraya le le 12/05/12 à 16:27:52 20153 affichages, 39 commentaires USB Loader GX est un homebrew qui permet de lancer des backups de jeux Wii stockés sur un disque dur USB ou une clé USB, via une interface agréable affichant les jaquettes de vos jeux. Cet USB Loader est originalement basé sur l'USB Loader 1.1 par Waninkoko. Les backups sur carte SD ne sont pas supportés. ATTENTION: USB Loader GX Version 3.0 introduit un nouveau système de mise à jour automatique pas compatible avec les anciennes versions. (les anciens serveurs ne sont plus en fonctionnement) Si vous utilisez une ancienne version d'USB Loader GX, vous devez le mettre à jour manuellement. Pour cela il vous faut téléchargez la dernière version, puis effacez gxglobal.cfg de votre support SD/USB avant de copier le contenu de l'archive précédemment téléchargé (USB Loader GX 3.0). De plus, le loader affiche maintenant les animations pour chaque jeu. Fonctionnalités- Faites des backups et jouez à vos jeux Wii en utilisant un dispositif USB externe. - Faites des backups et jouez à vos jeux GameCube sur carte SD en utilisant DML (remerciements à l'équipe DML). - Homebrew et chaines de lancement: lancez vos homebrew et chaines favoris depuis le loader. - Formatages supportés: WBFS, FAT32, NTFS, Ext2/3/4. - Partitions multiples supportées en même temps. - 4 différents modes d'affichage: liste, grille, carrousel, chaine. - Affiche l'animation bannière comme sur le Système Menu Wii. - Jeux customisés supportés et filtrage avancé (par titre, genre, niveau de favori, catégories définies par l'utilisateur, etc.). - Détection/support des écrans larges. - Supportes multiples langages. - Supportes toutes les manettes (Wiimote, Nunchuck, Manette GameCube, Manette classique, etc.). - Mise à jour interne: Mise à jour de la dernière version depuis le loader (requiert une connexion Wifi active). - GameTDB: Renomme automatiquement tous les titres de jeu et récupères les infos des jeu (développeur, éditeur, genre, année, note, etc.). - Téléchargement des covers: téléchargement des covers 2D, covers 3D et images disque en original ou customisé. - Statistiques de jeu: vous montre combien de fois vous avez joué à un jeu, ajoute titre et temps de jeu et l'envoi au tableau de message officiel Wii. - Supportes les Gamer's Tags: Envoies votre dernier jeu joué au site qui créer les tags dynamiques et les signatures de forum. - Paramètres globaux et paramètres spécifiques aux jeux. - Emulation nand: Emule la mémoire interne de votre wii et archive les sauvegardes de jeu et chaines sur SD ou USB (espace mémoire Wii illimité). - Chargement dol alternatif: Plusieurs dols alternatifs sont automatiquement chargés si nécessaire. - Supportes le rechargement de dol des jeux. - Support Ocarina: Téléchargement et activation des cheat codes pour vos jeux. - Contrôle parental total. Tous les changements : http://code.google.com/p/usbloader-gui/source/list r1186 *corrected language download link r1185 Wiki: copypaste bug r1184 Wiki: wrong filename fix. r1183 Update wiki pages for USB Loader GX v3.0 release. r1182 *updates files for windows installer r1181 Tag of version 3.0 USB Loader GX v3.0 r1180 USB Loader GX v3.0: Released on 2012 05 12 ATTENTION: USB Loader GX Version 3.0 introduces a new auto-update mechanism which is not compatible with old versions. (The old host is offline) If you are still using an old version of USB Loader GX, you need to update manually. Download the latest version or use our easy installer for Windows available on our website. http://code.google.com/p/usbloader-gui/downloads/list You can also check how to install or update manually here: http://code.google.com/p/usbloader-gui/wiki/Installation We are sorry for the inconvenience. New: - Added a new Layout: Channel grid mode! Channel grid displays games as channels and plays banner animations like the real Wii System Menu. Channel grid mode and banner animation requires AHBPROT flags to load resource files directly from your Wii. If you use an old HBC you should use our latest forwarder or update the HBC otherwise you wont have that support. - Added Channel launching from Emulated NAND. (big thanks to TriiForce guys and Miigotu) - Added GameCube games launching from SD Card through Dios Mios Lite (DML). (thanks to G0dLiKe, crediar, all DML devs and FIX94) Check DML website here http://code.google.com/p/dios-mios-lite-source-project/ - Added direct install/uninstall of WAD files to the Emulated NAND Channel path in the features settings menu. - Added a new icon in the toolbar to select the origin of the titles: Wii games, Channels from Wii, Channels from EmuNand, GameCube games. - Added the possibility to boot USB Loader GX without an HDD connected (It will fall back to "Channel from Wii" title's origin). - Added an option to choose which Game Window mode to use between the old "Rotating Disc" or the new "Banner Animation". - Added the favorite level setting to the game settings since it is no longer displayed when using "Banner Animation" game window mode. - Added an option to adjust the screen size for overscan TVs (Use negative values to shrink the display). - Added display of game's size from Wii disc games on the game window prompt (Rotating disc mode only). - Added a button in the search window to switch between "Beginning" and "Content" search methods. - Added auto-complete function to the search window. - Added a new GUI numpad for entering numbers. - Added setting for tooltip delay time. - Added resize of widescreen screenshots to 768px width. - Added cover download for the currently inserted disc. - Added delete of full cover on art work uninstall and game uninstall. - Added a parental control option to block priiloader override on return to system menu. - Added a prompt asking for downloading new language files when trying to update and no language files exist yet. - Added translation parsing for rating descriptors and for genres from wiitdb.xml. Requires a one time update of wiitdb.xml for cache rebuild. - Added a new option to force reading the game's titles from disc header. - Added renaming of internal TitleID of all HBC versions to JODI for GameTDB to find it. - Added a cheat update button to re-download the cheat text file. - Added a cancel button to several progress bar windows: Game installation, NAND extraction, etc. - Added separate path and setting for Emulated NAND Saves and Emulated NAND Channels. - Added per game NAND emulation path setting. - Added Mii extractor and SYSCONF file extractor to Emulated NAND. It always overwrites old files. - Added automatic Mii extraction on save game extract if the Mii file does not exist yet on Emulated NAND. - Added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks to davebaol) - Added a new feature to force aspect ratio on games/channels. (thanks to giantpune for help with disassembler) - Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) for automatic dol selection. - Added detection of enabled cheat codes from an already created .gct file. - Added support for 2 USB drives for d2x cIOS (Requires d2x v9+). Changes: - Removed buggy focus system completely and added support to control screen pointer with analog sticks from respective controllers if the wiimote is not pointing to the screen. Compatible with Nunchuk, Classic Controller and GameCube controller. A speed factor is available in the GUI settings. - Restructured game's settings for different types of games (Wii/GC/Channels). - Added auto position of progress window messages in vertical direction depending of how many are used at the same time. - If "Titles from GameTDB" is not enabled the title will be read from the folder name if possible or from the game disc header. Title caching can still be used and is recommended in that case. - Settings title, keyboard text and key color can be changed by themes now. - Added optional background image for list/carousel/grid layouts (unused by default theme). - Use of old built-in font for credits window because it doesn't look good with the system menu one. - Removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). - Improved detection of game partition when starting the loader without configs (fresh start). - Isfs is now initiated once and deinitiated when cleaning up only, instead of the whole init/deinit every single access. - Updated file system libraries. - Removed pngu which is not needed, changed screenshot function to use libgd instead - added init of network into background thread so it is cancelable and has a timeout - changed wifi gecko to UDP socket - Converted all ogg sounds from 44.1 khz to 48 khz. - Optimized use of memory: Sizes over 30kb go to mem2 now first till it runs out ; Avoid use of mem2 area used on IOS_Reload (first 2 mb) ; Change font character texture to I4 which uses half as much memory (less cache memory). - Changed update function to get the files from googlecode website, since old update host website isn't accessible anymore. Fixes: - Fixed small scrollbar bug when having only 1 item. - Fixed reloading of cover image on game list when only 1 item is left after a change (e.g. filtering). - Improved calculation of progress speed. Now it is always the last 15 secs average instead of overall progress speed. - Fixed "new" game showing even with a parental control setting. - Fixed removing of unused cached titles on wiitdb load. - Fixed ocarina codes when using more than 255 codes (brawl+) (untested). - Fixed bug where entering "-1" (Use global) for cIOS was not possible in game settings. - Fixed playback of some BNS banner sounds. - Fixed reloading into another IOS before launch of game. - Removed buggy lz77 implementation and use the one known working. - Fixed launching of dollz compressed dol files. (thanks FIX94) - Fixed reading game's titles from disc header on fat32/ntfs/ext. - Fixed crash on missing <app> tag on meta.xml files. - Forwarder: Fixed crash on drives with physical sector size > 512 bytes. - Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94) - Forwarder: Added missing ext2 unmount. (thanks to FIX94) - Supports new WiiMotion+ controllers by using latest libraries. - Lots of string handling improvements (thanks to gerbilsoft for his patch) New Channel Grid Mode specific features: - New settings section for all banner's settings. - Use of BNR (banner animation) cache setting to load banners and icon's animation faster. (Enabled by default. Takes ~35MB/100 Banners) Wii games/Channels also accept ID3.bnr for custom-made multi-region banners. - BNR cache path setting. - Pulsing "new" icon on banner grid layout for new games. - Centering and size setting for banner's animation resources. - Channel's zooming speed setting. - Page's scrolling speed setting. New GameCube specific features: - Supports Dios Mios Lite (DML) v1.2+ - Uses of a custom banner for GameCube games which loads the game's internal opening.bnr informations (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner). - DML settings editable from the loader (global and per game settings). - Supported formats for gamecubes are ISO/GCM and GCRegEx. - Custom game paths. The following paths are accepted: 1. configpath/ID6/ 2. configpath/ID6_Title/ 3. configpath/Title [ID6]/ 4. configpath/gamepath/ (slow loading speed) Accepted game's filenames: title.iso, title.gcm, GAMEID6.iso, GAMEID6.gcm - DML cheats now work the same way as for other Wii games, gct goes to "GCT Cheatcode Path" as GAMEID.gct - GameCube games copy from USB to SD on demand with choice menu to delete SD games to make space, If you want to use this feature then set the "Main GC path" to USB and the "SD GameCube path" to SD card. If duplicated games are detected on SD and USB, the games on SD will be prioritized. - Added GameCube disc dump functionality with multi-disc menu game selection, compress and align support (thanks to FIX94 and Overjoy for their disc dump sources on which this is based). - Use of the BNR cache path to load ID6.bnr or ID3.bnr if available for custom- made banners. (Loading only) - Video mode option to force interlace mode on GameCube. - Fixed force prog mode on DML 1.4 Télécharger différents thèmes Changement : http://code.google.com/p/usbloader-gui/source/list Site officiel : http://usbloadergx.koureio.net/ Site officiel : http://code.google.com/p/usbloader-gui/ Télécharger USB Loader GX v3.0 rev 1186 Posté par Itachijiraya le le 07/05/12 à 23:20:38 2659 affichages, 4 commentaires oggzee nous présente son USB/SD loader basé sur celui de waninkoko mais ayant la particularité d'être entièrement configurable. v70 mod r29 à r31 -added support for dml games compressed with GCReEx -added booting retail discs with DML installed -added working video mode options to dml, if you set it to 480p it will use the progressive patch by default - libs compiled with devkitppc r26 and libogc 1.8.11 - extended global option for DML version - fixed issue 42 for DML version -fixed wrong filesize of mod r28 change log of mod r28: -------------------- - compile with devkitppc r26 and libogc 1.8.11 - support new DML v1.2+ ( load a game disc if it's stuck on "GCloader screen") - support ocarina cheats up to 512 (was 256) Site officiel : http://gbatemp.net/index.php?showtopic=147638 Site officiel : http://code.google.com/p/cfg-loader Site officiel : http://code.google.com/p/cfg-loader-mod/ Télécharger Configurable USB Loader v70 mod r31 Posté par Itachijiraya le le 07/05/12 à 17:55:38 1626 affichages, 0 commentaires Pingus par r-win est un portage Wii du jeu du même nom. Ce jeu est un jeu de type Lemming-like. Installation : Copiez le contenu de l'archive dans le dossier /apps/pingus de votre carte SD ou périphérique USB. Changelog : Updated po files Partially updated Dutch translation Removed help text on main screen when in Wii mode (F-keys are unavailable anyway) Only compile gecko.c/gecko.h when __WII__ is defined Initial Wii version (working\!) Site officiel : http://wiibrew.org/wiki/Pingus Télécharger Pingus v0.7.6 Posté par Attila le le 07/05/12 à 10:13:32 1450 affichages, 0 commentaires postLoader, par stfour, est un utilitaire vous permettant de lancer des homebrews ou des forwarders, en autoboot ou manuellement, directement après le priiloader. Vous pouvez l'installer en autorun après le priilader en utilisant l'option "Load/Install File" de ce dernier. version 3.71.6 * Is no more required that the FAT32 partition dedicated to wii homebrew is the first one. * Removed "Set default loader..." when running under neek * DML: added support for fst format (GCReEx) [untested]. Can be very slow on rebuilding cache, with fst games. * Corrected a bug on detecting "ID6_Gamename" format version 3.71.5 * nandbooter: removed an lz77 decompression check that may fail version 3.71.4 * Added the capability to transfer SYSCONF and/or MII from real nand to current emunand ([HOME]->Nand options) Site officiel : http://code.google.com/p/postloader/ Site officiel : http://gbatemp.net/t299384-postloader2?&st=0 Télécharger postLoader 3.71.6 Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 62 63 64 65 66 67 68 69 70 71 72 ... 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 Pour votre téléphone, Jailbreak iPhone et Jailbreak iPad. - Hack PS3 - Hacker sa WiiU - Hacker PS Vita - Rage Comics, troll face - Retrouvez chaque jour des image drole sur internet grâce à LOLTube. - Meme Internet |
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